Rebecca Shirley

is a Tier 1 Bookish Paradox who Wonders in the House in the Woods

Might Speed Intellect
Pool
10
12
14
(current)
Edge
0
1
0
Effort
2
Wounds
Minor
Moderate
Major
Armor
0
Recoveries
(1d6+1)
1 action
10 minutes
1 hour
10 hours

Skills

Trained in: Animal CareD, Strange LoreT, +2 more...

Attacks

Gumdrop Shooter—(ease attacks by 1)—damage 2

Equipment

clothes
bread
Pen knife
 
 
 

Focus

Asks the Question (1 Intellect point) Action

You can pose a question so insightful to a creature that can see and understand you that it distracts it so that it loses its next turn and increases the difficulty of the target's Speed defense roll by one step for one round. If you choose to continue asking questions to the same target after the first in order to keep it pondering for longer than one round, you must use Effort each time.

Learning Enabler

Always asking questions eventually provides answers. You are trained in one noncombat skill.

Type

Premonition (2 Intellect points) Action

Despite appearances, reality is quantum and noncausal, which means a careful observer can discover information leaks. You learn one random fact from a person or location that is pertinent to a topic you designate. Alternatively, you can choose to learn a creature’s level; however, if you do so, you cannot learn anything else about it later with this revision.

Shatter (2 Intellect points)s Action

You interrupt the fundamental force holding normal matter together for a moment, creating the detonation of an object you choose within long range. The object must be a small, mundane item composed of homogeneous matter (such as a clay cup, an iron ingot, a stone, and so on). The object explodes in an immediate radius, attacking all creatures and objects in the area for 1 point of damage. Because this is an area attack, adding Effort to increase your damage works differently than it does for single-target attacks: for each level of Effort applied to increase the damage, add 2 points of damage to each target. If you increase the damage through Effort, even if you fail your attack roll, all targets in the area still take 1 point of damage.

Strange Training Skill

You are trained in general topics regarding the Strange, which allows you to attempt to understand and identify related phenomena, including the effect of a particular cypher. Strange training is also sometimes called Strange knowledge or Strange lore.

Translation Action

You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation. As a paradox, you are most effective at initiating a translation. This initiation advantage provides you with additional opportunities during the process of translating. In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination.

Action to initiate.