[FOCI]

Wonders

The world is a big place. The way that leaf looks, how your dog's fur is so soft, a rainbow, pictures taken from planets like Mars and Jupiter; everywhere you turn, something new and interesting waits for you to dig in and take a look. Time after time, when you take the time to scratch the surface and ask some questions, you learn something new. When you wonder about something, often enough, what you learn is wonderful.

Your sincere appreciation for everything around you makes some people love you for your genuine earnestness. Though a few find your outlook annoying, you don't mind.

You merely wonder what it is about them that makes them so sour.

Additional Equipment

A compass.

Minor Effect Suggestion

Your foe is distracted by your question and leaves their defenses down; the difficulty of the next attack made against them is reduced by one step.

Major Effect Suggestion

Intuition flares, and you can ask the GM one question about what you're looking at.

Tier 1

Asks the Question (1 Intellect point) Action

You can pose a question so insightful to a creature that can see and understand you that it distracts it so that it loses its next turn and increases the difficulty of the target's Speed defense roll by one step for one round. If you choose to continue asking questions to the same target after the first in order to keep it pondering for longer than one round, you must use Effort each time.

Learning Enabler

Always asking questions eventually provides answers. You are trained in one noncombat skill.

Tier 2

Stands in Wonder (3 Intellect points) Action

You get caught up in a scene, the intricacies of an object, or even in the wonder inherent in a particular person. When that happens, you notice things others do not. You can ask the GM one question related to a person, place, or thing you are currently looking at and gain information you didn't already know (if any is to be had).

Tier 3

Enriched Mind Enabler

You add 5 points to your Intellect Pool.

More Learning Skill

You are trained in one noncombat skill.

Tier 4

Power of Wonder Enabler

You gain +1 to your Intellect Edge and are trained in Intellect defense rolls.

Tier 5

Smarter Every Day Enabler

You add 5 points to your Intellect Pool.

Tier 6

Transmit Wonder to Others (5 Intellect points) Action

You can affect others with your sense of wonder and peculiar way of looking at the world. When you do, you speak with such wonder and sincerity that you and allies who hear you find the difficulty of the next task they attempt within the next round decreased by one step. If the task they attempt is related to the subject of your wondrous description, the difficulty of the attempted task is decreased by two steps.

GM Intrusions: Some creatures are interminable grouches and will not be swayed by wonder, a sense of awe, or sincerity. Sometimes the character asks a question and discovers a terrible secret instead of a wondrous one.