How to Play—Basics
Cypher Core Concepts
Diffficulty
Creating a Story
GM Intrusions
Player Intrusion
Glossary of Game Terms
Character Stats and Pools
Might
Speed
Intellect
Stats and Tasks
Pools
Rolling the Die
The Player Always Rolls
Special Rolls
GM Intrusion
Damage Bonus
Minor Effect
Major Effect
Retrying a Task After Failure
Taking Action
Task Difficulty
Easing Tasks
Skill
Asset
Effort
Edge
Free Level of Effort
Actions and Initiative
Initiative
Actions
First Actions
Last Actions
Delay or “Ready Your Action”
Extra Action on Your Turn
Attack
Modifying Attack and Defense
Illumination
Defending
Block
Dodge
Armor
Shields
Other Defenses
Area Attacks
Doing Something Else
Cooperative Actions
Help
Distraction
Draw the Attack
Take the Attack
Damage
Damage to PCs
Wounds
Minor Wounds
Moderate Wounds
Major Wounds
Damage to Pools
Inflicting Damage on NPCs
Damage to Objects
Recoveries
Healing Wounds
Rallying
Treatment
Rest
Exceptional Healing Abilities
Special Damage
Distance, Range, and Movement
Movement
Timekeeping
Crafting, Building, and Repairing
Guarding
Interacting With NPCs
Followers
No IFrames.