High Noon at Midnight
Clawed back into "life" thanks to a promise, an alchemical experiment, or a demonic curse straight out of Hell, risen look normal enough—from a distance. Up close, something ain't right. That's all the more obvious if the risen is someone folks knew before they died.
Risen—also known as the Damned—spook horses and set dogs to growling. They have unblinking eyes like coins and skin the color of a snake's belly, and are naturally as motionless as a corpse when not engaged in an activity. A risen may just want to be left alone, or they could seek to right a wrong, serve as a deathbinder's herald, or ride in an undead posse looking to take as much as they can from a world they know would just as soon put them back in their grave.
RISEN NAMES
Risen generally go by the names they had before they
died. Options include:
Alice McCallister, Edward Sage, Gwen Dillon, Jack
Hawkins, Abigail Thornton, Lucas McCord, Perdita
Lockwood, Virgil Thatcher, Eudora Crenshaw, Calvin
Gantry, Lula Hargrave
Motive: Varies
Environment: Out-of-the-way places
Health: 12
Damage Inflicted: Moderate wound (4 points)
Armor: 1
Movement: Short
Combat: A risen makes a long range pistol attack.
Risen also have one or more of the following additional traits.
Interaction: Risen are rarely excitable; even those bent on mayhem are chillingly quiet as they murder and burn. Some risen are open to negotiation and alliances, while others would as soon shoot as talk.
Use: Folks are concerned because someone who looks a lot like Luke Reynolds has taken up farming at the old Reynolds place, even though outlaws killed the whole family.
GM Intrusion: The character recognizes the risen as someone they personally killed and is dazed with surprise until the end of their next turn, hindering all tasks.