High Noon at Midnight
Alchemists who learn enough science and magic to retain corporeal existence after death, like risen, might transition to necrovore status. Unlike a risen, a deathbinder ensures their eternal existence by placing splinters of their soul into six bullets chambered in a "soul pistol." If all six bullets are fired, the deathbinder is finally destroyed.
Two pistols are holstered on a deathbinder's gun belt. the deathbinder's soul pistol, which they reserve for special circumstances, and their "workaday" six shooter, loaded with unique alchemical rounds.
A deathbinder usually resides alone, herding cursed beasts or forgeborn creatures of their own creation, probably astride a fleshmare.
Motive: Continue alchemical studies and magical collection without interruption
Environment: Wilderness, ghost towns, and other underpopulated areas
Health: 27
Damage Inflicted: Moderate wound (7 points)
Armor: 2
Movement: Short
Combat: A deathbinder attacks twice each round with long range pistol attacks.
The deathbinder also has most or all of the following attacks and traits.
Interaction: Deathbinders don't cotton to interruptions because the reason they chose undeath in the first place was to pursue a specialized purpose—usually, even deeper secrets of alchemy and/or collecting more unique magical artifacts and treasures.
Use: A herd of ghost cattle wanders into town and causes problems. Folks say it's the fault of the "lich cowboy" who lives out in the wastes.
Loot: The deathbinder's pistols have uniquely powerful rounds loaded in them; roll once on the Alchemical Rounds and Slugs table.
GM Intrusion: The deathbinder makes an extra pistol attack even if it's not their turn.