Forgeborn

High Noon at Midnight

Forgeborn—also called golems—are animate figures of metal, reanimated flesh, or other normally inert materials. They are constructed for a specific purpose; an angalith is usually sent to punish or guard, and inkubuses are commonly seeded as spies or assassins. Most forgeborn have the following traits:

Forgeborn may serve as bodyguards for the alchemist or ghost rider who made them, or guardians of an important location or dangerous or powerful object. They may also serve as soldiers, couriers, and banner‑bearers. Whatever their role, they often have interesting additional abilities, illustrated by variants such as locomotems, fleshmares, and alchehemoths.

(Deadshots are also forgeborn, but their abridged stats appear under gunfighters.)

Locomotem

20‑foot (6 m) tall humanoid figure fabricated from a coal‑fed train engine.
Level 6, Speed defense as level 4 due to size; health 30; Armor 5; steam whistle (once per hour) stuns creatures in immediate range on failed Might defense roll

Fleshmare

Made from the stitched‑together flesh of deceased horses.
Level 4; health 24; Armor 3; hoof attack deals 6 points of damage; electrical damage heals instead of harms fleshmare

Alchehemoth

10‑foot (3 m) tall humanoid figure fabricated from a metallic whiskey still.
Level 5, Speed defense as level 4 due to size; health 27; fists deal 7 points of damage; inebriating breath causes creatures in immediate range to fall into booze‑fueled slumber for one hour on failed Might defense roll