[FOCI]

Fuses Flesh and Steel

Early Access

Your body is partly or fully machine.

Genre themes

cyborg or robot (science fiction, superhero)

Tier 1

Defensive Cybernetics Enabler

Some of your body is made of durable machine parts, some internal, some external. Work with your GM to decide your exact form and configuration.

If you have a minor or moderate wound, you can v to remove it as an action without using any Might points. This ability renews each time you take a recovery.

Hidden Shield Enabler

You have a shield built into your body (probably your arm) made of a composite of metal and advanced polymers. The shield is concealed until you wish to use it.

You can freely use the shield in one hand as a light melee weapon.

As an extra action on your turn, you can make a melee attack with the shield, but if you do so the main attack and shield attack are both hindered.

If your shield is destroyed due to blocking wounds, you cannot use it until you use your resource points to repair it, taking about one day.

Powered Cybernetics (2+ Might) Enabler

You can use your cybernetics to support and enhance your physical actions. When you roll on a task to carry, climb, jump, or smash and your roll is less than a 9, treat the roll as a 9. (This means you don't get a GM Intrusion if you roll a 1.) This ability renews when you take a recovery.

Enabler; Action to carry, climb, jump, or smash.

Effort: Increase the minimum number rolled for this ability by 3. At tier 3, the minimum number rolled for this ability increases to 12.

Tier 2

High-Speed Interface Enabler

By directly plugging into a machine or device within immediate range, you ease tasks to identify and operate it.

The interface allows you to interact with the device as fast as it can process information, which is usually faster than a regular person could manipulate the device (such as through a keyboard or voice interface).

HUD Enabler

You have a heads-up display (HUD) system that helps you perceive your environment.

You can see in very dim light as though it were bright light. You can see in total darkness as if it were very dim light. You can see up to a short distance through fog, smoke, and other obscuring phenomena.

Effort: You can use Effort in varying amounts to gain alternate effects as follows:

Tier 3

Enhanced Self-Repair Enabler

You reduce the Might cost of rallying to remove wounds by 2.

Weaponization Enabler

You have a weapon built into your body. Choose one light or medium one- handed weapon, such as a broadsword, baton, or medium pistol. You are trained in this weapon. You can hide or reveal this weapon as an extra action on your turn.

If your embedded weapon is a firearm, it reloads through a slot in your arm, can hold ten shots, and fires through a disguised barrel in the center of the palm of your hand.

Instead of embedding a weapon, you can embed a multitool that counts as either a set of light tools or a set of heavy tools (your choice when you gain this ability).

Tier 4

Deep Reserves Action

When others are exhausted, you can push through. You can transfer up to 6 points among your Pools in any combination, at a rate of 1 point per round. For example, you could transfer 3 points of Speed to Might and 3 points of Intellect to Might, which would take a total of six rounds. This ability renews when you use a ten-hour recovery.

Fusion Action

You can fuse your manifest cyphers and artifacts with your body. You can use these fused devices with First actions (assuming their normal use requires a regular action).

Action to fuse item with your body or detach it.

Tier 5

Bolts of Power (5 Intellect points) Action

You simultaneously unleash four lightning bolts, dealing 4 damage to up to four targets in short range; roll separately against each target. Targets you fail to hit still take 1 damage.

Closed Loop Body Enabler

You don't need to eat or breathe, and you suffer no ill effects from vacuum or extreme temperatures (though fire, cold, and other attacks are suffered normally).

Tier 6

Cybernetic Alacrity Enabler

Any time you use Effort on a noncombat Speed task, add your choice of the following options— a free level of Effort on the action or a minor effect on the action. Enabler

Embedded Drone (3 Intellect points) Action

You have an embedded drone built into your body that you can launch and control until you use a one-hour or longer recovery (at which time it returns to you). The drone is no larger than 1 foot (30 cm) on a side. It has manipulators, allowing it to attempt to accomplish physical tasks, and a built-in firearm that it can use to make attacks. The drone can immediately take an action on the turn that you launch it. If the drone is destroyed, you can use your resource points to restore it over several days.

Embedded drone: level 4; long-range embedded pistol inflicts 4 damage; flies a short distance each round

Action to initiate.

GM Intrusions: People in most societies are afraid of someone who is revealed to have mechanical parts.