Lyla Voss

is a Tier 2 Mechanical Paradox who Hacks the Network on Earth

Might Speed Intellect
Pool
10
13
17
(current)
Edge
1
0
1
Effort
2
Wounds
Minor
Moderate
Major
Armor
0
Recoveries
(1d6+2)
1 action
10 minutes
1 hour
10 hours

Skills

Trained in: EngineeringD, Strange LoreT, HackingF, Systems Operation, Gymnastic, Gathering Information, Farming

Attacks

Personal Tazer—light weapon (ease attacks by 1)—damage 2

Equipment

Laptop (awesome)
Clothes and raincoat
sticky notes pad and pen
a used vehicle
a smartphone, a smartwatch or wireless earbuds,
a tin of breath fresheners
a basic purse or wallet
a penknife
a bottle of painkillers

Focus

Perfect Hack (3 Intellect points) Action

You persuade a networked machine, computer, connected server, or similar information-relaying appliance to do your bidding. You can discover an encrypted password, break through security on a website, briefly turn off a machine such as a surveillance camera, or disable a robot with a moment's worth of fiddling.

Computer Programming Skill

You are trained in hacking—using and exploiting computer software—you know one or more computer languages well enough to write basic programs, and you are fluent in various network protocols.

Network Tap (4 Intellect points) Action

You can ask the GM one question and get a very short answer.

Type

Strange Training Skill

You are trained in general topics regarding the Strange, which allows you to attempt to understand and identify related phenomena, including the effect of a particular cypher. Strange training is also sometimes called Strange knowledge or Strange lore.

Translation Action

You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation. As a vector, you are most effective at easing a translation. This easing advantage allows group members to acclimate more quickly after the translation is complete. In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination.

Action to initiate.

Concussive Blast (2 Intellect points) Action

You release a beam of pure force that smashes into a creature within short range, inflicting 5 points of damage and moving it an immediate distance farther back.

Entangling Force (1+ Intellect point) Action

A target within short range is subject to a snare constructed of semi-tangible lines of force for one minute. The force snare is a level 2 construct. A target caught in the force snare cannot move from its position, but it can attack and defend normally. The target can also spend its action attempting to break free. You can apply Effort to increase the level of the force snare by 1 per level of Effort applied.

Action to initiate.

Exception (1 Intellect point) Action

You pick one creature within long range. The target is jolted by a confluence of fundamental forces for 4 points of damage. If the target you select is not native to the recursion where you attack it, its senses are overwhelmed. On a successful attack, in addition to taking 4 points of damage, it cannot act on its next turn. Once exposed to this revision, a non-native creature normally can’t be affected by the sense-overwhelming portion of this attack again for several hours.

Reach Beyond (3 Intellect points) Enabler

When you use Reach Beyond, you can access training in a skill provided by a focus you have in another recursion. You must have used the skill in its proper recursion at least once before. You can use the skill once. To use it again, you must use Reach Beyond again.