
| Might | Speed | Intellect | |||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Pool | 14 |
10 |
12 |
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| (current) | |||||||||||||||||||
| Edge | 1 |
0 |
1 |
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| Effort | 1 |
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Trained in: Intellect defense tasksD, Speed defense without armorT, Driving and Repairing Cars, Systems Operations, Piloting (helicopters), Perception, Persuasion
Stunstick, Combat Knife—light weapons (ease attacks by 1)—damage 2
Medium blaster—damage 4
| Bullets (50)—Ammunition for handguns and rifles |
| Flashlight—Normal light out to short distance |
| Body armor—Light armor 1 |
| Baton Light weapon & Ka-Bar USMC Combat Knife |
| Medium blaster Medium weapon, long range |
| Umbilical—connects to the All Song, interfaces with various devices |
You are trained in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks.
You can take a shot with a light or medium ranged weapon and attempt a driving task as a single action.
You are trained in Speed defense actions when not wearing armor.
Any duration dealing with physical actions is either doubled or halved, whichever is better for you. For example, if the typical person can hold their breath for thirty seconds, you can hold it for one minute. If the typical person can march for four hours without stopping, you can do so for eight hours. In terms of harmful effects, if a poison paralyzes its victims for one minute, you are paralyzed for thirty seconds. The minimum duration is always one round.
If you succeed at a difficulty 2 Speed roll to run, you can move a short distance and take an action in the same round.
You can participate in the process of traveling to another recursion. Each time you do, you can choose to initiate, hasten, or ease a translation. If you choose to hasten or ease the process, someone else in the group must initiate the translation. As a vector, you are most effective at easing a translation. This easing advantage allows group members to acclimate more quickly after the translation is complete. In order to translate, you must know that the recursion you are translating to exists. The GM will decide if you have enough information to confirm its existence and determine what level of difficulty is needed to reach the destination.
Action to initiate.