[FOCI]

Cypher System Rulebook 1e
Your skill behind the wheel is legendary. When the engine is racing and the wind's in your hair, you truly feel alive. Where you go, others fear to follow, for the wastes are cruel to those whose vehicles break down. Whether balancing on two wheels (or one), jumping another vehicle, or driving head-on toward an enemy car, you don't care about the risks. You live to drive, and your fondest wish, should it ever come to it, is to die behind the wheel.
Driving is a job for the elite and dangerous, so you wear dangerous-looking clothing and body ornamentation, including a long leather coat, driving gloves, tattoos and piercings aplenty, and an arresting hairdo.
Spinners and vectors are most often drawn to this focus—spinners because they view their vehicle as one more form of expression, and vectors because they can run over their foes.
Someone who Drives Like a Maniac needs access to a car or motorcycle.
If this is your starting focus, choose one of the following connections.
Clothing appropriate to your recursion (in Cannibal Wasteland, a leather coat and gloves), light armor, a weapon of your choice, filled waterskin, 90 bullets (as currency and ammunition), and, with your GM's approval, access to a motorcycle or car.
You can drive an additional 50 feet (15 m) this round.
You can take an immediate extra action related to driving a vehicle.
Training in driving makes the character practiced in using a vehicle as a weapon. If the vehicle is used to run down a victim or ram an enemy vehicle, treat a car or truck as a heavy weapon, and treat a motorcycle as a medium weapon. Whether balancing on two wheels, jumping another vehicle, or driving head-on toward an oncoming enemy car, you don't think about the risks when you're behind the wheel.
You are trained in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks.
You can take a shot with a light or medium ranged weapon and attempt a driving task as a single action.
You can stand or move about on a moving vehicle (such as on the hood, on the roof, in the open door well, etc.) with a reasonable expectation of not falling off. Unless the vehicle veers sharply, stops suddenly, or otherwise engages in extreme maneuvers, standing or moving about on a moving vehicle is a routine task for you. If the vehicle engages in extreme maneuvers like those described, any tasks to remain on the vehicle's surface are eased.
One doesn't play games of chicken against other maniac drivers without gaining mental strength. You're trained in Intellect defense tasks.
You are specialized in all tasks related to driving a car, truck, or motorcycle, including mechanical repair tasks.
You gain +1 to your Speed Edge.
Because you must always keep an eye out when you're on the road, you are trained in all tasks related to perception and navigation.
You gain 3 points to your Speed Pool.
When you use a vehicle as a weapon, you inflict 5 additional points of damage.
When driving a car, truck, or motorcycle, your Might Edge, Speed Edge, and Intellect Edge increase by 1. When you make a recovery roll while driving the same, you recover 5 additional points. When you attempt a driving task or an extreme trick—such as jumping a ravine or other vehicle, spinning in the air, landing safely on another vehicle, and so on—the difficulty of the task is reduced by one step.
Choose one of your existing attacks that inflicts points of damage (depending on your type and focus, this might be a specific weapon, a special ability such as a blast of fire, or your unarmed attacks). When you hit with that attack, you inflict an additional 5 points of damage.
GM Intrusions: The engine develops a knock. The bridge on the road ahead is out. The windshield shatters. Someone unexpectedly runs in front of the vehicle.