• How to Play—Basics

    Cypher Core Concepts

    • Diffficulty
  • Creating a Story

    • GM Intrusions
    • Player Intrusion
  • Glossary of Game Terms

  • Character Stats and Pools

    • Might
    • Speed
    • Intellect
    • Stats and Tasks
    • Pools
  • Rolling the Die

    • The Player Always Rolls
    • Special Rolls
      • GM Intrusion
      • Damage Bonus
      • Minor Effect
      • Major Effect
    • Retrying a Task After Failure
  • Taking Action

    • Task Difficulty
    • Easing Tasks
      • Skill
      • Asset
      • Effort
        • Edge
        • Free Level of Effort
  • Actions and Initiative

    • Initiative
    • Actions
      • First Actions
      • Last Actions
      • Delay or “Ready Your Action”
      • Extra Action on Your Turn
    • Attack
      • Modifying Attack and Defense
      • Illumination
    • Defending
      • Block
      • Dodge
      • Armor
      • Shields
      • Other Defenses
    • Area Attacks
    • Doing Something Else
    • Cooperative Actions
      • Help
      • Distraction
      • Draw the Attack
      • Take the Attack
  • Damage

    • Damage to PCs
    • Wounds
      • Minor Wounds
      • Moderate Wounds
      • Major Wounds
    • Damage to Pools
    • Inflicting Damage on NPCs
    • Damage to Objects
    • Recoveries
    • Healing Wounds
      • Rallying
      • Treatment
      • Rest
    • Exceptional Healing Abilities
    • Special Damage
  • Distance, Range, and Movement

    • Movement
  • Timekeeping

  • Crafting, Building, and Repairing

  • Guarding

  • Interacting With NPCs

  • Followers