[Types]
You are a master of potions, using herbs, minerals, and even bits and pieces such as frog eyes and dragon scales as your metaphorical canvas and paint. When you work with these materials to brew potions, you imagine and create new substances imbued with wondrous and magical effects. But your magical talents extend beyond potioncraft—you can call down curses on your foes with very real effects and, depending on your choices as you continue to study and explore, eventually learn all manner of other spells.
You are one of the most versatile members of your group, given that you can brew a potion for almost any need—healing, hiding, empowering, or straight-up blasting. When facing conflict, you prefer to let others take the brunt, but you’re not inexperienced when it comes to weapons, and can give as good as you get if the need arises.
You gain all of the following benefits:
You brew a potion. You can choose its effect from the low-power manifest cypher table. Your brewed potion cypher counts toward your cypher limit (or to anyone you give the potion to), plus the allowance granted by Potion Cyphers. If you are already at your cypher limit, your choice of one of your current cyphers loses its magic so you can have the new potion cypher.
At tier 3, you can choose a low or medium-power manifest cypher as your brewed potion.
At tier 6, you can choose a low, medium-, or advanced-power manifest cypher as your brewed potion.
Ten minutes to brew.
You make the sign of the evil eye, targeting a creature within short range with your Intellect attack. On a success, they are afflicted by a spirit of misfortune for about a day. During this period, the GM afflicts them by introducing (or intruding, if against a PC) inconvenient events such as tripping, losing an item, missing an appointment, and so on. tripping, losing an item, missing an appointment, and so on.
Effort: Increase the misfortune duration so it lasts until you use a ten-hour recovery. Inflict 2 Intellect damage per level of Effort on a successful attack (in addition to the misfortune aspect of the ability).
At tier 3, you can use two levels of Effort to make the misfortune permanent; it is a level 4 curse for the purpose of abilities that remove afflictions.
You can bear two additional cyphers at a time as long as they are cyphers you created with Brew Potion.
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment
A quarterstaff, a dagger, appropriate clothing, a bag of light tools (including basic potion ingredients and brewing tools), a backpack, a bedroll, a book of lore, three torches, rations and water for three days, a tinderbox, and enough extra currency to buy a moderately priced item.