[Types]
You get by, but sometimes only just. Surviving means enduring situations that may seem unbearable.
Sustaining yourself could mean you’ve had to harden your heart; with limited resources, even others who initially survived the apocalypse might have only put off the inevitable. But not you—you know how to find needful things among the remains of the past, you have the reflexes to avoid danger, and you have the flexibility required to prevail during the most difficult times.
You help your team survive, mainly through your expertise in scavenging for food, shelter, and useful things. You’re also reasonably good in a fight, though running away (at least a little bit) from immediate danger always gives you an edge in what happens next, which could be to help an ally.
You gain all of the following benefits:
While you have two or more moderate wounds or one major wound, you get a free reroll on one action each round (as if you had spent 1 XP).
When you roll to scavenge the postapocalyptic landscape for something useful and your roll is less than a 9, treat the roll as a 9. (This means you don’t get a GM intrusion if you roll a 1.) Your enhanced effect persists until you take a ten-minute or longer recovery.
Effort: Increase the minimum number rolled for this ability by 3.
At tier 3, the minimum number rolled for this ability increases to 12.
If you move at least an immediate distance away from the most obvious threat or toward what promises to offer safety, one task you attempt next round is eased.
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment
A medium rifle (with 10 bullets), appropriate clothing, a flashlight (rechargeable with crank), a backpack, a sleeping bag, a bolt cutter, a first aid kit, a water filter straw, a cast-iron frying pan, a roll of duct tape, a book of matches, a manual hand drill, a crowbar, and a rusted knife. Your character also starts with currency or barter equivalent to a moderately priced item.