[Types]
(Rank 3)
Your suite of extraordinary powers elevates you far beyond human capabilities. You might have a versatile combination of special attributes, possibly including enhanced strength and durability that allow you to withstand immense impacts and lift incredible weights, or super-speed for rapid movement and reaction, or even more exotic abilities like flight, energy manipulation, or advanced telepathy.
Superhumans are capable in a variety of different situations, though your particular specialty will determine how many ways you can benefit your group or allies during a team-up. determine how many ways you can benefit your group or allies during a team-up.
Choose an ally who can see and easily understand you. Suggest a specific action for them to take, such as “attack the leader” or “climb the wall.” If the ally chooses to take that exact action, they gain two assets on that task.
Instead of a ten-minute recovery, you have a second one-action recovery. Thus, your first two recoveries are one action, the third is one hour, and the fourth is ten hours.
You can take one more moderate wound than normal.
You can use one of your one-action recoveries to allow an ally to use one of their ten-minute recoveries as an action.
Durations that normally end with a ten-minute or longer recovery end for you when you take your second one-action recovery.
If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach as an extra action on your turn. You can use this ability with melee attacks and ranged attacks.
Whenever an ability grants a choice between two Pools, each time you use that ability you can decide which of those two Pools to spend your points from. You can’t split the cost between both Pools.
An attack made as an extra action on your turn counts as a separate action for the purposes of modifying them with Effort.
You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on.
At tier 2, you can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally.
At tier 6, you can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in), but you must gain the skill normally.
Choose one Pool: Might, Speed, or Intellect. For tasks using your chosen Pool, add your rank to the amount of Effort you can apply, allowing you to apply additional levels of Effort to tasks in that Pool.
In addition, you can choose to push yourself so hard that you take a moderate wound in exchange for two free levels of Effort you can apply to tasks in your chosen Pool (as long as this doesn’t push you past your Effort limit for that Pool).
Finally, add your rank as a bonus to your recovery, with those points going only into the Pool you have chosen.
By using Effort and free levels of Effort, higher-tier superhero characters can easily hit he game’s normal limit for six levels of Effort on any task. The Superheroics ability adjusts this limit upward so the ability remains useful at higher tiers. In effect, superhero characters have three different Effort limits (one for each Pool) instead of just one.]