[Types]
Talk to your GM before choosing Starpilot as your type to see whether they expect a scenario where you’ll have reasonable access to a starcraft.
To you, the way the ship trembles right before you engage faster-than-light (FTL) speed communicates the stardrive’s health. How the cockpit screens stutter expresses how much damage the ship has just suffered after that last enemy torpedo. And how much the deckplates buzz indicates how much more you can push your starship as you fly a looping, spinning trajectory past enemy starcraft.
When you’re not conveying your allies between distant stars or outmaneuvering enemy fighters, you’re reasonably competent in a hand-to-hand firefight. It seems like you’ve always got a little extra on your side—call it luck, audacity, or maybe just being too stubborn to know when to quit—potentially allowing you to defeat a larger force, or at least startle them long enough for you and your allies to get away.
You gain all of the following benefits:
You attack with a blaster (or other genre-appropriate ranged weapon) in a way that has a greater risk of making an error but gains an additional benefit. Your GM Intrusion range for this attack increases by 2 (from 1 on a d20 to 1–3 on a d20), but if you hit you can choose one of the following additional effects:
You can bear one additional cypher at a time.
You attempt a risky maneuver piloting the starcraft, increasing the GM Intrusion range by 2 on your task, and “redlining” the craft beyond its regular operating envelope.
If you succeed on a difficulty 2 (or potentially higher, depending on your GM’s assessment of the situation) task, you can accomplish something normally ill-advised when flying a starcraft. For instance, you could fire its weapons as you put the entire ship into an accelerating spiral, possibly directly into the swarm of fighters as opposed to fleeing, hoping to shatter their coordination and maybe cause a couple of crashes in the process. You could try to graze a star’s corona (or even chromosphere) to lose pursuing ships. You could jump the starcraft to FTL more quickly than is usually possible, or closer to a gravitational source than is normally thinkable. Or you could move much farther or faster through FTL than normally works out well for the craft.
Whenever an ability grants a choice between two Pools, each time you use that ability you can decide which of those two Pools to spend your points from. You can’t split the cost between both Pools.
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment
A medium blaster and a weapon energy pack (50 shots), appropriate clothing, an impact cloak, a smart device (glasses, badge, ring, and the like), a backpack, a breather, an environmental tent, a “sidekick sphere” (use auton stats), an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.