[Types]
You’re crafty; some might even say shady. That’s because you survive risky endeavors with stealth, skill, and the grace that comes with quick reflexes. You size up the vulnerabilities of others with a glance, and when it’s in your best interest, exploit opportunities to their fullest. What you lack in brawn you more than make up for in guile, furtiveness, and maybe a little bit of luck.
You prefer letting someone else in your group charge head-first into conflict, allowing you to slip past unnoticed, possibly so you can stick a dagger in an enemy’s back. When danger isn’t imminent, you’re among the best suited to carefully examine a new location and, if necessary, remediate traps and unlock vaults.
You gain all of the following benefits:
When you roll to find a trap and your roll is less than a 9, treat he roll as a 9. (This means you don’t get a GM Intrusion if you roll a 1.) Each level of Effort you apply You retain your increased trap sensitivity until you use a ten-minute or longer recovery.
Effort: Increase the minimum number rolled for this ability by 3.
At tier 3, the minimum number rolled for this ability increases to 12.
Whenever an ability grants a choice between two Pools, each time you use that ability you can decide which of those two Pools to spend your points from. You can't split the cost between both Pools.
You are trained in stealth.
At tier 6, you can become an expert in stealth if you are already specialized, but you must gain the skill normally.
If you use a light weapon to attack a foe under one of the following conditions, your attack inflicts +5 damage. (This ability doesn’t work with medium or heavy weapons.)
Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment
Two daggers, appropriate clothing, a bag of light tools (including lockpicks), a backpack, a bedroll, 50 feet (16 m) of rope, a hand mirror, three torches, rations and water for three days, a tinderbox, and enough extra currency to buy a moderately priced item.