[Types]

Paladin

By the power granted to you through righteous divine will, you protect and heal the innocent, drive out and destroy the servants of evil, and strive to live up to your oaths of honor and service. As witnessed before your god, you stand for justice and against the forces of corruption—usually delivered by the holy power you channel through your weapon.

You’re among the first in your group to face your foes, seemingly fearless. You’re most effective in situations where your presence can draw the attention of your foes away from your allies, especially as your gods-given power can serve as a proactive defense.

Background Options

Paladin Abilities

You gain all of the following benefits:

Combat Prowess Enabler

You add +1 damage to one type of weapon attack of your choice: melee weapon attacks or ranged weapon attacks.

Holy Succor (1+ Intellect) Enabler

While an ally within immediate range of you has at least three moderate wounds or at least one major wound, you can extend your divine grace, granting them free level of Effort they can apply each round to an attack or defense roll. The divine grace they are afforded lasts until the wounds are healed or they use a ten-minute or longer recovery.

Each time you use Holy Succor, the Intellect cost increases by 1. The cost returns to 1 after you take a recovery.

Sacred Smite (2 Intellect) Enabler

Choose one creature you can see that you want to be punished for their transgressions. Until you attack a different creature, your attacks against that creature deal +1 damage from divine energy coursing through your melee or ranged weapon. If the target is an undead creature, a demon, or of similar ilk as designated by your GM, you choose whether your successful attack inflicts +2 damage or your foe must flee from you for one turn.

At tier 3, the bonus damage against undead, demons, and similar ilk increases to +3.

Paladin Equipment Bundle

Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment starting equipment

A greatsword, appropriate clothing, chainmail armor, a holy symbol or portable shrine depicting the higher power you serve, a backpack, a bedroll, 50 feet (16 m) of rope, three torches, rations and water for three days, a tinderbox, and enough extra currency to buy a moderately priced item.