[Types]

Medic

You fix people, reknitting their flesh, patching their ruptured organs, and coaxing their shattered bones back together. Your bedside manner doesn’t really matter, especially when your skills are called on during disaster or war. And your comportment matters even less in situations when you use your medical knowledge and supplies to disable foes—sometimes, no one expects a medic to fight back. medical knowledge and supplies to disable foes—sometimes, no one expects a medic to fight back.

Your role on a team that routinely encounters challenging environments or conflict is crucial.

Without your expertise and care, the group’s next job could prove its last. Luckily, you can also handle yourself in a fight. In fact, either hard experience or professional training means you’re not someone who needs protection when the situation sours.

Background Options

Medic Abilities

You gain all of the following benefits:

Bad Medicine (2+ Intellect or Speed) Action

With access to a medical field kit (or similar equipment), you deliberately misuse a medication normally meant to heal, such as a skin spray, injector, or similar device. Make an attack against a creature in immediate range; the medical device is a light weapon (the attack is eased). If you succeed, they can’t take any actions on their next turn.

Bad Medicine doesn’t allow you to exceed your normal Effort limit.

A medical field kit allows you to treat patients quickly and efficiently. Depending on the setting (and the GM’s approval), you might instead have different technology that functions the same way as a medical field kit, such as artificial organelles in your cells, subcutaneous equipment in your hands, or targeted gene editing that creates microtools and medication as needed.

Whenever an ability grants a choice between two Pools, each time you use that ability you can decide which of those two Pools to spend your points from. You can’t split the cost between both Pools.

Effort: Instead make the creature unconscious until you use a recovery (requires two levels of Effort).

Expert Doctor Enabler

You are trained in healing.

At tier 6, you can become an expert in healing if you are already specialized, but you must gain the skill normally.

Prepared Medic (2+ Intellect) Enabler

With access to a medical field kit (or similar equipment), you can use treatment in half the normal amount of time or treat twice as many wounds for one character in the normal time.

Treatment is using a skill such as healing to remove a character’s wound. The time required depends on the severity of the wound.

Medic Equipment Bundle

Choose the following equipment bundle to quickly outfit your character, or assemble your own starting equipment

A medical field kit, appropriate clothing, an armored bodysuit, a smart device (glasses, badge, ring, and the like), a breather, an environmental tent, a single-use vacuum suit, an everlight, two days of rations and water, a grooming and toiletry kit, and eyeshades. Your character also starts with currency equivalent to a moderately priced item.