[Types]

Living God

(Rank 5)

Literally a divine being and part of a divine pantheon (or this powerful for some other reason), you use your amazing abilities to end injustice and defeat evil. Whether you’re a child of Mount Olympus, Asgard, or some other mythology; from a distant dimension or star; or the result of an experiment or process that bequeathed you unbelievable power, you’ve thrown in your lot with regular people, at least for now.

What can’t a living god do, or at least credibly attempt? Your presence on a team almost ensures its ventual success, assuming the foes you face aren’t also gods.

Background

Living God Abilities

Hover (2 Intellect) Action

You float slowly into the air. If you concentrate, you can control your movement o remain motionless in the air or float up to a short distance as your action; otherwise, you drift with the wind or with any momentum you have gained. This effect lasts until you use a ten-minute or longer recovery.

Push on Through Enabler

Instead of a ten-minute recovery, you have a second one-action recovery. Thus, your first two recoveries are one action, the third is one hour, and the fourth is ten hours.

You can take one more moderate wound than normal.

You can use one of your one-action recoveries to allow an ally to use one of their ten-minute recoveries as an action.

Durations that normally end with a ten-minute or longer recovery end for you when you take your second one-action recovery.

Second Focus Enabler

You have two foci instead of one. At tier 1 you gain two abilities from each of them.

When you advance to a new tier, you gain a new ability from each focus.

Super Combatant Enabler

You are trained in a specific weapon attack of your choice, such as swords, axes, or bows; or in a broader category of attacks such as light bashing weapons, light bladed weapons, light ranged weapons, medium bashing weapons, medium bladed weapons, medium ranged weapons, and so on.

At tier 2, you can choose to become specialized in the same attack method you chose at tier 1, but you must gain the skill normally.

At tier 6, you can become an expert in a specific attack method (either the one you chose at tier 1 or another weapon skill you're already specialized in), but you must gain the skill normally.

Superheroics Enabler

Choose one Pool: Might, Speed, or Intellect. For tasks using your chosen Pool, add your rank to the amount of Effort you can apply, allowing you to apply additional levels of Effort to tasks in that Pool.

In addition, you can choose to push yourself so hard that you take a moderate wound in exchange for two free levels of Effort you can apply to tasks in your chosen Pool (as long as this doesn’t push you past your Effort limit for that Pool).

Finally, add your rank as a bonus to your recovery, with those points going only into the Pool you have chosen.

By using Effort and free levels of Effort, higher-tier superhero characters can easily hit he game’s normal limit for six levels of Effort on any task. The Superheroics ability adjusts this limit upward so the ability remains useful at higher tiers.

In effect, superhero characters have three different Effort limits (one for each Pool) instead of just one.