[Recursions]

Ardeynic

Alternate Origins

Ardeyn, the Land of the Curse, is where you feel most at home. You are enthralled by the stories from the Age of Myth, you yearn for a return of the Maker and the Seven Incarnations, and you believe your coming to be foretold by prophecy as one who will be pivotal in vanquishing evil (or, perhaps, unleashing it). The more you can focus the attention of other creatures on yourself, the more you’re certain that fate itself will wake up, take note of you, and bend as you desire.

You gain the following characteristics:

Additional Equipment: When you begin play with this descriptor, you gain a pendant of a glowing crystal fragment. You don't know the significance of the item, but you suspect it to be great.

Initial Link to the Starting Adventure: If this is your starting descriptor, choose how you became involved in the first adventure from the following list of options.

  1. You found a map of an old qephilim ruin, and when you entered it to explore, you discovered the other PCs already there looking for ancient treasure.
  2. You asked the PCs to help you bring a brigand to justice.
  3. You got on the bad side of a dragon. To get away, you joined the other PCs.
  4. You think that if you go along on the adventure, fate will reward you with a clue toward finding the lost Incarnations.