[Recursions]

Gingerbread House


Gingerbread House Attributes

Level: 4
Laws: Magic
Playable Species: Human children
Foci: None; children have no foci
Trait: Sweet. For each minute a character spends nibbling candy, they regain 1 Pool point.

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What a Recursor Knows

Upon arrival via translation, a recursor knows the recursion's attributes as well as the following.

  • Gingerbread House operates under the law of Magic, seeded by the various versions of the fairy tale "Hansel and Gretel."
  • The hungry witch is especially hungry for children.
  • Other than the witch and her creations, only children come to her house. That includes PCs.
  • The dwelling which makes up most of the recursion and for which the recursion is named is built of gingerbread and garnished with candy decorations. Even the windows are made of clear sugar.
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This delightful enchanted dwelling, located in a discreet, out-of-the way portion of the dark woods, dates back to the early 1800s. What happens inside is never discovered beyond the Gingerbread House’s sweet eaves. Accommodations span three floors, including a cellar and attic. An expansive oven on the main floor cooks anything placed within to perfect, tender sweetness with each use. Perhaps most delightfully, the entire house is built of gingerbread and garnished with candy decorations. Even the windows are made of clear sugar.

However, prospective new owners and those out for a quick snack soon discover the hungry witch who lives in the Gingerbread House. Despite being almost blind, she gets along well enough thanks to her magic, her flock of bone-white bird servitors that roost in the attic, and a small army of gingerbread men that lie stacked in the cellar. She prefers the taste of children, but so wondrous is her oven and so capacious is her hunger that anyone will do.

Gingerbread House is a small recursion, consisting of the eponymous house itself and the immediate few acres surrounding it, including a belt of dark woods that turn explorers back who press to its edges, and which sometimes generate a pack of hungry wolves (level 3).

Gingerbread person: level 4; bash attack inflicts 4 damage

GM Intrusion: Sticky pavers (or cotton-candy grass) trip the character, causing them to fall instead of taking an action this round.

Marshmallow kestrel: level 3, Speed defense as level 4 due to size; attacks by attempting to fly down target's throat, suffocating them for 2 damage each round (ignores Armor) until the target succeeds on a Might task to expel the kestrel

Griselda: level 5, deception and disguise as level 6; health 25; short-range spell makes up to six creatures fall asleep for one minute

GM Intrusion: Griselda's stomach gurgles in hunger as she's talking to the negotiating character, and the witch licks her lips, revealing pointed teeth. The character realizes Griselda wants to eat them, hindering their interaction tasks with her for the rest of the encounter.

Oven: level 6

COOKIE CYPHERS

TINGLE SNAP

Level: 1d6 + 1
Gingerbread Form: Frosted cookie with reflective sprinkles
Effect: Each time the eater strikes a solid creature or object for the next minute, the attack generates a burst of electricity, inflicting 1 additional point of damage (2 points if the cypher is level 5 or higher).

CRUMBLE BISCUIT

Level: 1d6 + 1
Gingerbread Form: Hard, dry cookie with no frosting
Effect: If crushed and the crumbs are sprinkled on an object or surface, 10 cubic feet (.28 cubic meters) of the object is disintegrated each round for a number of rounds equal to the cypher's level.

YUMMY BUNNY

Level: 1d6 + 1
Gingerbread Form: Spongy, frosting-covered, bunny-shaped candy
Effect: Restores a number of points to the eater's Pools equal to the cypher's level.