Level: 1d6 + 1
Form: Lightweight full-body suit with helmet
Effect: Serves as light armor and offers complete protection from environmental temperature and pressure dangers, providing breathable air, food pellets, and waste recycling services. Each day of use requires a depletion roll.
Depletion: 1 in 1d100
Level: 1d6 + 1
Form: Layer of folded cloth or 10-foot (3 m) cube (when pressurized)
Effect: A vacuum tent can be deployed over the course of two rounds with a successful Intellect-based roll; on a failure, it takes 1d6 + 2 rounds. Once pressurized, the tent is filled with breathable air of a comfortable temperature and can hold up to two human-sized occupants for ten hours before requiring a depletion roll.
Depletion: 1 in 1d10
Level: 1d6 + 1
Form: A tiny, silver gun-shaped object with no moving parts
Effect: This device beams collimated microwaves at targets within long range, initially inflicting damage equal to the artifact level, and then inflicting half that amount in each of the two subsequent rounds. A living creature killed by a grey gun explodes as if it had been cooked in a microwave. The grey gun can also burn through solid objects of its level or lower.
Depletion: 1 in 1d100