[Recursions]

Crash


CRASH ATTRIBUTES

Level: 5
Laws: Weird Science
Playable Races: Human
Foci: Conducts Weird Science, Entertains, Fights Aliens*, Infiltrates, Integrates Weaponry, Is Licensed to Carry, Leads, Looks for Trouble, Operates Undercover, Wields Two Weapons at Once, Works the System Skills: Crash lore
Connection to Strange: Hyperspace
Connection to Earth: None currently
Size: Though it looks like an entire moon, the recursion is only a little larger than the crashed spacecraft itself, around 33,000 square feet (3,000 square meters).
Spark: 10%
Trait: Sickly. When a character heals or makes a recovery roll, it gains 1 less point than normal.
Equipment: The equipment a PC gains upon translating to Crash includes a space suit and a vacuum tent. 

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What a Recursor Knows
  • Crash is comprised of a crashed alien spacecraft smashed into an airless moon.
  • Crash operates under the law of Super Science, and those who translate into it must withstand the dangers of vacuum. Thankfully, translation normally provides the recursor with a space suit, even if a particular focus normally doesn’t offer a suit as part of translation equipment.
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SPACE SUIT

Level: 1d6 + 1
Form: Lightweight full-body suit with helmet

Effect: Serves as light armor and offers complete protection from environmental temperature and pressure dangers, providing breathable air, food pellets, and waste recycling services. Each day of use requires a depletion roll.

Depletion: 1 in 1d100

VACUUM TENT

Level: 1d6 + 1
Form: Layer of folded cloth or 10-foot (3 m) cube (when pressurized)

Effect: A vacuum tent can be deployed over the course of two rounds with a successful Intellect-based roll; on a failure, it takes 1d6 + 2 rounds. Once pressurized, the tent is filled with breathable air of a comfortable temperature and can hold up to two human-sized occupants for ten hours before requiring a depletion roll.

Depletion: 1 in 1d10

GREY GUN

Level: 1d6 + 1
Form: A tiny, silver gun-shaped object with no moving parts

Effect: This device beams collimated microwaves at targets within long range, initially inflicting damage equal to the artifact level, and then inflicting half that amount in each of the two subsequent rounds. A living creature killed by a grey gun explodes as if it had been cooked in a microwave. The grey gun can also burn through solid objects of its level or lower.

Depletion: 1 in 1d100