Natural 1

Bad Luck

Through no fault of the characters, something happens that is bad or at least complicating. For example:

An Unknown Complication Emerges

The situation was more complex (and therefore more interesting) than the PCs knew—perhaps even more than the GM knew, at least at the start. For example:

An Impending Complication Emerges

GMs can use this type of intrusion as a resolution mechanic to determine NPC success or failure. Rather than rolling dice to see how long it takes an NPC to rewire a damaged force field generator, it happens at a time of the GM’s choosing—ideally when it would be most interesting. For example:

Opponent Luck or Skill

The PCs aren’t the only ones with surprising tricks up their sleeves. For example:

Fumbles

Although you might not want every player roll of 1 to be a fumble, sometimes it could be just that. Alternatively, the GM could simply declare that a fumble has occurred. In either case, consider the following examples:

Partial Success

GM intrusion doesn’t have to mean that a PC has failed. For example: