Lost Company Press
This insidious fungal organism thrives in the damp darkness, spreading across surfaces with a sickly yellow hue. Its appearance is deceptive; it looks like a patch of discolored moss but is dangerous when disturbed. Yellow Mold releases toxic spores into the air todefend its territory and infect new hosts. Travelers beware: where there's Yellow Mold, the air is seldom safe to breathe.
Motive: Spread and consume organic materials
Environment: Damp, dimly lit areas such as dungeons, caves, and rotten forests (Underground)
Health: 6
Damage: 2 points
Movement: Does not move
Modifications: Stealth as level 4 because it is often overlooked or mistaken for harmless moss; Resistance to physical damage as level 3 due to spongy structure
Combat: When disturbed, either by proximity or touch, Yellow Mold releases a burst of toxic spores in an immediate radius. Creatures within the burst must make a Might defense roll or suffer damage and become infected with spores. The infection causes the creature to take 1 point of damage each round until cured or until they leave the contaminated area.
Interactions: Yellow Mold cannot be reasoned with or intimidated. It reacts purely on instinct to spread and survive.
Uses: Yellow Mold is often encountered in areas that haven't been disturbed for a long time, serving as a deterrent to treasure seekers and a sign of environmental neglect or ruin.
GM Intrusion: The disturbed Yellow Mold triggers a chain reaction, causing nearby patches of mold to also release their spores, rapidly escalating the hazard in the area.