WRATH LORD 5 (15)

The Strange Bestiary

Spirits who do not become bodiless spirits of rage and loss called wraths (or spirits of wrath) are rare.

These few wrath lords hold onto the sense of who and what they were before dying and may adopt a specific goal, task, or duty to occupy themselves. Often that undertaking is as a guardian of a tomb, shrine, library, treasury, or similar location, but sometimes wrath lords choose less isolating tasks.

A wrath lord chooses a new name to go with its chosen task and forgets the name it had as a living being.

A wrath lord usually requires two physical objects to anchor it to the world: one piece of clothing or another garment that helps give the creature shape, and an amulet, hood, hat, crown, or other charm that provides clarity of mind.

Motive: Research, guardianship, or other ongoing task

Environment (Ardeyn | Magic): Almost anywhere

Health: 15

Damage Inflicted: Moderate wound (5 points)

Armor: 1

Movement: Short when flying

Combat: A wrath lord can attack with its touch, which rots flesh and drains life. Its preferred tactic is to throw back its hood and fix its death gaze on foes within short range and within immediate range of each other. Targets who see this flaring spirit light from the wrath lord's gaping mouth and eyes must succeed on an Intellect defense roll or suffer 5 points of life-draining damage that ignores Armor. The wrath lord can make this attack once every other round. (If a PC averts his eyes from the wrath lord, the difficulty of Intellect defense rolls to avoid the death gaze is reduced by two steps, but the difficulty of all attack and other defense tasks associated with the wrath lord is increased by two steps.)

A wrath lord can become fully insubstantial, including its physical garment and any other possessions. After it does so, it can't change state again until its next turn. While insubstantial, it can't affect or be affected by anything (except for spiritslaying weapons and attacks), and it can't use its death gaze. It can pass through solid matter without hindrance, though many magic wards can keep it at bay. While a wrath lord remains partly insubstantial (its normal state), it can affect and be affected by others normally.

If a wrath lord is destroyed, it spontaneously regenerates within six to twelve hours unless all the physical objects it uses to give itself shape and clarity of mind are found and destroyed (usually a garment it wears, plus an object it has hidden elsewhere).

Interaction: Wrath lords speak in sepulchral voices, and they might negotiate, but one will never agree to forsake any part of its chosen undertaking.

Use: The PCs are approached by a wrath lord whose special undertaking is "exploration" and asked to find a relic in the Chaosphere.

Loot: Most wrath lords have a cypher or two, and possibly an artifact.

GM Intrusion: The wrath lord unleashes six spirits of wrath from its cloak.