[Index]
WRAITH LORD5 (15)
Cypher Bestiary
Certain wraiths, especially those empowered by malign magical objects, are exceptional.
Health: 22
Damage Inflicted: 6 Speed
Armor: 1
Movement: Short while flying
Modifications: Stealth as level 6
Combat: As wraith:
- Fade: The wraith becomes fully insubstantial as their action and can't affect or be affected by anything (except for weapons and attacks that specifically affect undead or phased creatures), and they can pass through solid matter without hindrance, unless barred by a magical ward. The wraith can return to normal (a partly insubstantial state that can take and deal damage) as part of their attack action.
- Legion: A group of five wraiths focusing on one target attacks as a single level 4 creature dealing 5 Speed damage (ignores armor).
- Persistent: If destroyed, a wraith usually reforms the following midnight (unless their Cursed Wraith Origin is discovered and addressed).
...plus at least one of the following abilities:
- Miasma: The wraith breathes out a fetid necrotic cloud (no more than once each minute) that targets all creatures in an adjacent immediate area. Creatures that fail an Intellect defense roll feel unholy despair and take 1 Intellect damage (ignores armor) each round until they succeed on an Intellect task.
- Wraith Weapon: The wraith's attack with a spectral weapon leaves behind a physical blot of darkness in the wound. Each day the target takes a major wound on a failed Might defense roll. Three successes purge the remnant. A target that dies from the wound rises as a regular wraith.
- Terrifying Scream: The wraith voices a hell-infused scream that terrifies creatures in long range that fail an Intellect defense roll, causing them to stand frozen in terror until they succeed on an Intellect defense roll.
- Mounted: The wraith is mounted on or summons a quetzalsaur.
GM Intrusion: The wraith senses a weakness in the character's defenses, easing their own attack by four steps unless banished.