Lost Company Press
Wraith-like beings, Wights are the tormented souls of the deceased trapped between life and death, hungering for the warmth and essence of the living. Cloaked in tattered funeral shrouds and emanating a chilling mist, their eyes glow with a haunting blue light that freezes the heart of their prey. These spectral entities glide silently, phasing through physical barriers with ease, ever in search of life force to sate their eternal hunger.
Motive: Draining life force
Environment: Ancient burial sites, cursed grounds, forsaken ruins (Underground)
Health: 15
Damage: 5 points
Armor: 2
Movement: Short
Modifications: Stealth as level 6 due to being spectral; Speed defense as level 6 because of insubstantial form
Combat: A Wight's touch is chilling both physically and spiritually. Each successful touch drains 5 points from a target's Might pool and heals the wight for half the amount drained.
Interactions: Wights are consumed by their hunger and malice. They are incapable of reason or mercy and will pursue potential sources of life force with relentless intent.
Uses: A long-forgotten graveyard has ripened with spiritual essence, and a Wight has awakened, haunting the nearby village at night and terrifying its residents.
Loot: Occasionally, wights possess valuable burial items from their past life that can be reclaimed upon their defeat.
GM Intrusion: As a character fends off a Wight's chilling touch, they stumble upon an unseen gravestone, momentarily falling prone and becoming an easy target for the Wight's life-draining grasp.