Early Access
When technologically advanced military forces need heavy support, they sometimes bring in wardroids. These fearsome robots, standing about 8 feet (2.5 m) tall, are ruthless even by trooper standards and are known to kill innocent bystanders as often as they kill foes. It is said that when wardroids are unleashed, wise troopers fall back and take cover.
In a fantasy setting, a wardroid might be an inorganic creature similar to an animate statue or golem, or an improved kind of skeleton or zombie.
Motive: Maintain control, crush, kill, destroy
Environment: Anywhere
Health: 30
Damage Inflicted: Major wound
Armor: 3
Movement: Short; some models can fly a short distance each round
Modifications: Attacks as level 7
Combat: A wardroid attacks with a cluster of laser weapons, affecting three adjacent foes within short range and inflicting a major wound.
A wardroid regains 1 health each round.
Each wardroid has one additional capability. Depending on the needs of whoever deploys them, a group of wardroids may have the same ability or different, complementary abilities. Using this ability is an action. Example wardroid abilities include:
Interaction: An unauthorized creature trying to communicate with a wardroid is ignored at best and attacked at worst.
Use: Wardroids are often deployed in groups of two or three to guard a vault or the entrance to a spacecraft, or to track down intruders aboard a space station or military base.
Loot: A skilled mechanic can sometimes salvage one or two manifest cyphers from the remains of a destroyed wardroid.
GM Intrusion: The wardroid briefly goes berserk, making three hindered attacks as its action, with at least one against the character.
Group GM intrusion: The defeated wardroid detonates, inflicting a major wound on all creatures within immediate range.