Voor 6 (18)

Planar Bestiary

Voors are keen watchers and trackers, serving demon lords and other fiendish elites as coursers or as guardians of important locations. Guardian voors remain loyal only so long as they are fed a steady diet of flesh and souls.

Each individual voor is a horrific condensate of half-devoured souls joined with a demon of webs and endless hunger. Constantly fighting themself, suppressing fragmented memories of their various parts, and suffering unceasing pain from the imperfect melding that birthed them, a voor is only at peace when they're consuming the flesh and souls of other creatures.

Motive: Hungers for flesh and souls

Environment: The Lower Planes, other locations powerful fiends want guarded, as a lone guardian or as a war mount for a powerful fiend

Health: 23

Damage Inflicted: Moderate wound (4 points)

Armor: 2

Movement: Long; short when swimming

Modifications: Speed defense as level 5 due to large size; perception and tracking as level 9; resists illusions, sleep magic, and attacks that would knock them unconscious as level 9 due to having three heads

Combat: A voor bites three times each round. If a voor successfully bites the same victim two or more times during the course of one round, the victim takes an additional moderate wound (4 points) and must succeed on a Might defense task or start bleeding on their next turn. A bleeding target takes 1 point of Speed damage (ignores Armor) each round until they use an action to staunch the wound or use any form of magical healing.

If a voor kills a victim, the target's soul is also consumed by the voor, preventing revivification except by extraordinary means. A voor regains 7 points of health per soul they consume.

A voor can utter a bloodcurdling scream from all three heads once every few hours. Creatures within short range that hear the howl and fail a Might defense task descend two steps on the damage track. Even on a successful defense task, targets' attacks, defenses, and tasks are hindered due to fear until after their next turn.

A voor leaves tiny eggs in a living creature they wound. About a day after a conflict with a voor, each creature bitten by the voor notices a swelling near the wound. If immediately excised (inflicting 3 points of ambient damage), nothing else comes of it. But if left to grow, the target must succeed on a Might defense task each hour or descend one step on the damage track. Excising the noticeably larger swelling also causes the target to descend one step on the damage track, but further peril is avoided. If the swelling is not excised and the target descends a third step on the damage track, they die as a maddened giant spider bursts from their corpse.

Interaction: Voors remember fragments of various common languages as well as the language of demons. Frantic with pain, a voor is hard to converse with because they would much rather eat than talk with strangers, if only to assuage their constant mental anguish for a time. If an effective mental balm is provided, a voor might be willing to negotiate with explorers instead of eating them.

Use: Something has been tracking the characters ever since their travels briefly took them through a Lower Plane. They can sometimes hear its horrific scream-howl in the distance, a many-throated monstrosity giving voice to its eternal torment.

GM Intrusion: The voor bites a character immediately, even though it's not the voor's turn.
GM Intrusion (Group): The voor screams again, even though they've already screamed once during the encounter.