The Strange
Venom troopers are muscular humanoids with pale, taut flesh and a natural, thin carapace.
Venom troopers are humanoids grown in large numbers in vats within mobile factories in Ruk, primarily by Zal, and then sold to other organizations and groups to use as guards, soldiers, or troops of all kinds. It's not uncommon for a battle in Ruk to be groups of venom troopers fighting other groups of venom troopers. Other times, venom troopers face off against the "law" of Harmonious (either a squad of myriand volunteers, or a single myriand veteran).
Motive: Obey orders
Environment (Ruk | Weird Science): Anywhere
Health 10
Damage Inflicted: Moderate wound (4 points)
Armor: 1
Movement: Short
Modifications: Sees through deception as level 2.
Combat: Venom troopers have integrated blades in their forearms that bear poison. If they strike in combat, a foe failing a Might defense roll suffers 4 additional points of Speed damage (which ignores Armor).
Interaction: Venom troopers are near-mindless drones that find it very difficult to think for themselves. They are easy to fool but nearly impossible to negotiate with.
Use: PCs exploring an out-of-the-way location in Ruk find that a company of venom troopers is already on-site, protecting the location from investigation.
Loot: A dose of their unique poison is usually stashed somewhere on their person.
GM Intrusion: Reinforcements approach! An additional 1d6+1 venom troopers show up.