Vampire 6 (18)

Early Access

Vampires are undead creatures, risen from the grave to drink blood. Their very nature and essence are evil and anti-life, even as they revel in their own immortality. Most vampires are vain, arrogant, sadistic, lustful, and domineering. Their powers allow them to manipulate others, and they frequently toy with their prey before feeding. Vampires come out only at night, as the sun’s rays will destroy them.

A vampire can create a transitional vampire to serve its goals, particularly in daylight. Although a vampire is careful not to create too many new vampires (which may eventually become competition), each thrall gives them a bit more supernatural power. Eventually, a vampire with a multitude under its command becomes the new $vampire lord$. The vampire lord is the most powerful vampire in the world and is often (but not always) the most ancient of their kind. The vampire lord has many vampires under their control, and even those that they did not create pay them respect and homage.

A vampire might bite for only one round and then leave, starting the process of creating a new vampire. The victim becomes a transitional vampire the next night.

To ensure that a defeated vampire can never come back to life, most vampire hunters decapitate it and stuff its mouth with holy wafers.

A vampire will not enter a home unless invited in.

Motive: Hunger for blood

Environment: Usually solitary, on the edges of civilization

Health: 24

Damage Inflicted: Moderate wound

Movement: Long

Modifications: Climbing, stealth, and perception as level 8; dodge as level 7 due to quickness

Combat: Vampires are strong and fast. They typically fight with their fists or hands (which basically become claws) but sometimes use weapons. They have impressive fangs, but these are usually used in feeding, not in battle.

Vampires have several supernatural abilities.

Interaction: Most vampires look at humans as cattle upon which to feed. They rarely have respect for anything but other vampires, and they often hate other supernatural creatures that they cannot enslave.

Use: Strange stories of shadows in the night, people disappearing from their beds, and graves missing their former occupants could portend the arrival of a vampire in the region.

GM Intrusion: The character struck by the vampire is caught fast in a powerful grip. If the character doesn’t escape immediately (a Might or Speed task), the vampire bites them automatically, inflicting a moderate wound.