Lost Company Press
Shrouded in mystery and splendor, the Unicorn is a symbol of purity, its silvery mane and tail shimmering with an ethereal light. Grace personified, it moves with a serene elegance, and its singular, twisted horn gleams with an inner magic. They are solitary by nature, preferring the cover of enchanted forests or mystical glades. Despite their calm demeanor, unicorns will fiercely protect their domain and those they deem innocent.
Motive: Preservation of purity and defense of the mystical domain
Environment: Enchanted forests and mystical glades (Forest)
Health: 15
Damage: 5 points
Armor: 2
Movement: Short
Modifications: Intimidation and persuasion as level 6; Speed defense as level 7 due to agility
Combat: When angered, the Unicorn's horn glows brightly, and it charges with precision. Its horn can pierce through illusions and magical protections, neutralizing enchantment effects on its target. If the Unicorn targets a foe with a malign intent, the opponent must succeed on an Intellect defense roll or be stunned for a round, overwhelmed by the purity of the Unicorn.
Interactions: Unicorns can sense the nature of beings, showing affinity to the pure of heart. While often avoiding contact, they may aid or communicate telepathically with those they find worthy.
Uses: The presence of a Unicorn in a once-cursed forest is a sign of restoration. It is the guardian of rebirth for natural splendor lost to darkness.
Loot: A Unicorn's mane contains strands that can be woven into enchantments, while its horn has potent alchemical properties if one could ever be obtained.
GM Intrusion: The glowing horn of the Unicorn unexpectedly unleashes a burst of purifying energy, causing harmful flora or fauna concealed nearby to recoil or even wither.