Treant 7 (21)

Lost Company Press

The mighty Treant, a sentient tree-like being, looms tall within the forest. Its bark-like skin is hard as stone, and within its wooden chest beats a heart of sap. Decorated with moss and leaves, its limbs twist and turn, giving it a majestic yet somewhat eerie presence. Treants are protectors of the forest, often mistaken for ordinary trees until they reveal themselves to those who threaten their home.

Motive: Protects the forest and its inhabitants

Environment: Ancient forests and druidic groves (Forest)

Health: 21

Damage: 7 points

Armor: 2

Movement: Short

Modifications: Might defense as level 8 due to sturdy form

Combat: With powerful limbs, a Treant can strike at interlopers or hurl large rocks and uprooted trees. Whenever it hits with a limb attack, the target is knocked prone unless they succeed on a Might defense roll. Additionally, a Treant may root itself to the ground, granting it an additional Armor point but reducing its movement to an immediate area.

Interactions: Treants are slow to trust but can be allies if convinced the characters' intentions are pure. They communicate through deep rumbles and rustling leaves, which can be understood by those attuned to nature.

Uses: The characters have inadvertently injured the forest, awakening the Treants' wrath, or they must seek a Treant's wisdom to solve an ecological disaster.

Loot: Ancient amber, rare herbs, and possibly enchanted wood

GM Intrusion: A character's attack gets their weapon stuck in the Treant's thick bark, which may also disarm them if they fail a Might-based task.