Thanatops 7 (21)

Planar Bestiary

Fiendish creations of the Lower Planes, thanatops are one-eyed terrors of undead might and magic.

A thanatops is built on the foundation of a reanimated cyclops corpse. Normally the point of weakness in a living cyclops, the thanatops's single eye is a reservoir of arcane power able to blast foes with hellish rays of fear, weakness, destruction, and death.

Thanatops wander from dark caves at night, leaving a trail of destruction before returning or disappearing entirely.

Motive: Spread terror and destruction

Environment: The Lower Planes, worlds of the Material Plane, alone or accompanying other fiends

Health: 30

Damage Inflicted: Moderate wound (7 points)

Armor: 1

Movement: Short

Modifications: Speed defense as level 5 due to huge size; perception as level 4; resists mental influence as level 8

Combat: A thanatops attacks with their greataxe.

A thanatops can target a foe within short range each round with an eye ray during the same round they make a greataxe attack. The eye ray has a random, deleterious effect on a target. Roll a d6 to determine the nature of the ray afflicting a particular target.

A thanatops is immune to necrotic attacks.
d6 Eye Ray Effect
1

Paralyzing Ray. On a failed Intellect defense task, a mental command paralyzes the target for one minute, or until they succeed on an Intellect defense task on a later turn, ending the effect early.

2

Fear Ray. On a failed Intellect defense task, fear hinders the target's tasks (including attacks and defenses) for one minute, or until they succeed on an Intellect defense task on a later turn, ending the effect early.

3

Enervation Ray. On a failed Might defense task, necrotic energy inflicts 7 points of Speed damage (ignores Armor), or 3 points even if successful.

4

Petrification Ray. On a failed Speed defense task, hardening flesh hinders all the target's physical tasks on their next turn. At the end of their next turn, if they fail a Might defense task they transform to lifeless stone, or regain normal movement on a success. Petrified targets may be returned to flesh with magic.

5

Disintegration Ray. On a failed Speed defense task, dissolving magic force inflicts 7 points of Speed damage (ignores Armor). If this kills the target, their body becomes a pile of grey dust.

6

Death Ray. On a failed Might defense task, necrotic energy inflicts 7 points of Speed damage (ignores Armor) and the creature descends one step on the damage track.

Interaction: A thanatops speaks only to issue threats in a mishmash of languages. They don't fear for their own existence because every moment is pain. Their only release will be to perish amid the terror and destruction they cause.

Use: The city guard have some kind of horrible monster trapped in a deep dungeon. Sometimes they feed prisoners to it.

GM Intrusion: The thanatops targets a character with an eye ray immediately, even though it's not the thanatops's turn.