Predation
Teslasaurs were originally created by SATI scientists, injecting ankylosaurs with electric eel genetic materials, in the hope of creating docile bioelectrogenesis hosts to biologically power their facilities. However, the predatory aspects of the transplanted DNA tended to make the creatures too aggressive for domestic energy generation, but perfect for mobile energy defense. The smaller teslasaurus males are outfitted with electromagnetic force field generators for defense, while the larger females are outfitted with capacitors and voltage steppers to allow them to project electrical blasts as an offensive weapon.
Streams of high-energy electricity arc between their enhanced horns, armor plates, and tail, creating a beautiful—and portentous—sight.
Scientific Name: Teslasaur
Common Name: Tesla, fire lizard, lightning lizard
Motive: Trained for offense and defense
Health: 20
Damage Inflicted: Moderate wound (5 points)
Armor: 3
Movement: Short
Modifications: Speed defense as level 3 due to training; critical thinking and initiative as level 4 due to intelligence
Combat: Anyone who touches a teslasaur or its electrical arcs takes 5 points of damage.
Upgrades: Some teslasaurs are updated with cybernetic implants that allow their electricity to be harnessed and sent out to long range, doing 5 points of damage to everything they touch.
Interaction: Teslasaurs are trained to defend and protect, mostly by standing in a single spot and letting foes come to them.
Use: A secret underground bunker is guarded by a herd of teslasaurs that are trained to keep unauthorized visitors from discovering or entering the building.
Loot: Scales and horns, cybernetic implants Because teslasaurs have high Armor and are trained to stand guard, they don't attempt to avoid attacks like other creatures might.
GM Intrusion: A sudden rainstorm arrives, increasing the range and power of the teslasaur's electrical pulses. Each pulse does 1 additional minor wound (1 point).