[Index]
Numenera Destiny
Outwardly, a tabanid is a humanoid creature cloaked in mystery and several layers of material, over which is draped a trailing cloak of synth, shaped drit, and fused metal. Beneath it all (but connected by sticky nerve tissue) is an insectoid with the ability to drain both power and substance from objects and structures. Excess power makes its skin shine like a glowglobe, though most of that light is contained within the layers that wrap it. Excess inorganic material is mostly discarded as dross, though portions of what it absorbs become worked into the layers it wraps itself in or into the cloaks that trail it. The more elaborate the cloak, the more richly a tabanid has fed recently.
Tabanid are intelligent, but are rarely found together—only when they meet for an exchange of information and mating, usually in the belly of a structure large enough to feed a tribe of tabanid for years. But tabanid prize novelty, so they never stay in one place too long, preferring to sample the taste of places they've never visited before.
Tabanid are preferentially drawn to new construction.
"Their vocabularies describe buildings as food." ~unknown poet
Motive: Hungers for exotic materials
Environment: Anywhere
Health: 20
Damage Inflicted: Moderate wound (6 points)
Armor: 1
Movement: Short
Modifications: Breaks objects as level 7. Stealth tasks as level 6.
Combat: Tabanid can animate their long trailing cloaks to become an additional and deadly "limb" in combat, giving them a reach of 20 feet (6 m) and allowing them the option of grabbing and holding immobile foes they strike. If a grabbed target fails a Might defense task, they can do nothing until they can escape on a later round.
In addition, a tabanid can absorb worked materials (which includes drit) by touch, healing itself for a number of points equal to the level of the material or component. Mundane materials provide 1 point of healing, synth provides 2 points, synthsteel 3 points, and so on, as described on the Iotum Result Table. If a tabanid holds its action until attacked, it can absorb a physical object made of these materials (such as a sword, arrow, or cypher that touches it) if the attacker fails a Speed defense task.
Interaction: Tabanid are eager for stories of faraway places, news, and maps. Characters can negotiate with one instead of fighting in some cases, though a hungry tabanid can be stubborn to convince.
Use: An odd traveler has come to the community and secured accommodations. The traveler is rarely seen outside their room, and when they are, they're always completely covered in clothing. Around the same time, installations within the community begin to malfunction.
Loot: Sometimes a rare component or even a cypher or two can be found stitched into a defeated tabanid's layered cloak.
GM Intrusion: The character grabbed and wrapped in the tabanid's animated cloak loses a possession as it is absorbed by the tabanid.