Supersauri 10 (30)

Predation

Supersauri are composite creatures that were created from the genetic material of any number of sauri: gigantosaurus, mapusaurus, rajasaurus, titanosaurs, and more as part of SATI's Project Kaiju. The goal was to create and grow them in labs, then hand-raise them until they were welltrained adults, equip them with the best upgrades, then keep them on hand as war machines, should the need ever arise. Supersauri were supposed to be SATI's combined safety blanket and nuclear weapon—a creature so large that it had no other predators on the continent, one that was created from the genes of the best fighters so that it was impossible to defend against, and handraised so that it was always controllable.

Most supersauri turned out to be nothing like that. The creatures were expensive and time consuming to create and raise, not to mention unpredictable and uncontrollable. And more than half the time, they had some type of genetic failure that caused them to die before reaching adulthood. Those that survived to adulthood broke upgrades (and the humans attempting to equip them), destroyed buildings, fences, and equipment, and were nearly impossible to keep fed.

SATI cancelled Project Kaiju in its fifth year. But by then, there were already a dozen of the creatures that had reached adulthood.

In an effort to get some good out of the project, SATI tagged the surviving supersauri and released them into the wilds of Upper Laramidia for tracking.

Every supersauri looks different and has a unique combination of skills, both in combat and otherwise. They can reach up to 40 feet (12 m) long and 12 feet (4 m) high, weigh more than 4 tons, and run up to 40 miles (64 km) per hour.

Supersauri is both singular and plural.

There are tales of a woman, half-creature herself, who lives in the wilds and is able to interact with supersauri and get hem to do her bidding.

Scientific Name: Supersauri

Common Name: Kaiju (SATI), supers (SATI)

Motive: Hunger

Environment: Upper Laramidia jungles

Health: 70

Armor: 2

Damage Inflicted: Major wound (12 points)

Movement: Long

Modifications: Speed defense as level 2 due to size

Upgrades: Supersauri have at least two upgrades, at least one of which is a weapon. Roll or choose two upgrades from the lists on pages 125-127.

Combat: They bite for a major wound (12 points), but most prefer to use their upgraded weaponry.

Interaction: Supersauri are fierce, aggressive, ever-hungry hunters. They are also territorial, fighting anything that dares to cross into their claimed space.

Use: Even advanced PCs will find going head to head with a supersauri to be invigorating, challenging, and (likely) death-defying.

Loot: At least two upgrades, plus 1d100 + 20 nautils, equipment, and anything else they ate.

GM Intrusion: The supersauri topples trees as it charges, causing them to fall right above one or more PCs.