Wonderlander SUBWORLD CONTROLLING RECLUSE 8 (24)

The Origin

Amos Pastores enjoyed a quasi-successful writing career. Then came the Crash, and his stories took on a life of their own. Entities and locations that previously existed only as myths and legends sprang into being around Amos.

At first, he thought he must be experiencing some kind of fevered dream, inspired by LSD and one too many readings of Lewis Carroll and the stories of his people. But gradually, Amos determined that he was the architect of the strange new places he kept finding himself in. Or actually, he'd discovered the Subworld, and gained a unique power to mold, form, and direct it as he willed. Not long after, Amos mostly abandoned the real world for the Subworld, and all the diversions he could craft. He doesn't appreciate or really care that the custom dimensions he crafts are salvaged from debris of divergent timelines.

Amos is responsible for a couple of custom portions of the Subworld that exist as part of other metahumans' homes, such as the Threshold and offices of Colette Fabre.

Motive: Create custom dimensions

Environment: The Subworld

Health: 42

Damage Inflicted: Major wound (10 points)

Armor: 1

Movement: Short

Modifications: Speed defense as level 5

Combat: Wonderlander prefers to escape combat rather than face a foe, but if forced to fight, he can cause elements of the portion of the Subworld he's inhabiting to attack up to five targets he can see. That attack could come from debris raining down, a portion of the floor rising like a great fist to strike a target, formerly unseen turrets popping out of the wall to fire on targets, and so on. As an action, he can call on a "native" of the Subworld (level 6) to appear, and fight on his behalf for a few rounds.

If not in the Subworld, Wonderlander can use his action either to step into the nearest opening, crack, or other bounded space to escape, or try to open an exit in such a space where his foe stands with the intention of dropping them through to someplace they can't immediately escape, possibly a reflection location of the Subworld.

Interaction: When he first realized his power, Wonderlander used his abilities to help other metahumans create "panic rooms" and places of safety, but learned the hard way the truism that no good deed goes unpunished when he came under the control of Colette Fabre for a time. Now he trusts no one.

Use: The PCs, lost in the Subworld, are discovered by Wonderlander.

GM Intrusion (Group): Wonderlander "calls" a tyrannosaurus rex to fight PCs that are inside the Subworld.