The Origin
Debbie Ragsdill grew up in the American Midwest. From the outside, nothing really distinguished her from her peers. She had the same sorts of ups and downs most people experience and, if anything, didn't face anything particularly traumatic or unjust. Still, she seemed unable to land a job outside of the fast food industry despite a college degree in advertising. Which is why she wasted most of her time imagining might-have-beens and if-onlys.
Then came the Crash. For Wild Child (as she now prefers to be called), imagining became more than a pastime. She can walk down divergent timeline paths for a few moments, then jump back into the base timeline. This allows her to choose her own reality in short bursts, because she carries fragments of those unreal worlds back with her, affecting both herself and objects and people nearby.
Motive: Adulation of her peers
Environment: Anywhere there's a party
Health: 23
Damage Inflicted: Moderate wound (7 points)
Movement: Short
Modifications: Mimicked super ability as level 7
Combat: With only a desire to guide her, Wild Child can take on any metahuman ability she has
witnessed another metahuman use, as an action. She can hold two superpowers at one time, such as the ability to fly a long distance each round and diamond-tough skin (Armor 7).
Her favorite ability to mimic, however, is that of any metahuman opposing her. So when she encounters PCs, she'll probably pick up at least one of their abilities during the encounter, if it seems useful.
She can also use her ability to regain her own health (7 health each round), heal another character (7 points to a Pool or 7 health), or (in at least one recorded case) induce the memory of the Crash in otherwise normal people.
Interaction: Vain and self-serving, Wild Child wants to have fun, even at the expense of others. However, she is not completely without empathy, and may offer a bit of solace or aid, even as she steals someone's savings or otherwise screws them over.
Use: Someone is throwing a complete rager of a party, but neighbors have begun to complain about the noise.
GM Intrusion: The character whose ability Wild Child mimics loses access to that ability for a couple of rounds on a failed Might defense roll.