Whisper PRECOGNITIVE HERO 5 (15)

Claim the Sky

Angela Tupuola had troubled dreams for years. Then one night, she decided to listen to the whispers the nighttime phantoms wanted to impart, rather than resisting them. Finally rubbing the nightmares from her eyes, she realized the phantoms were psychic manifestations of her own subconscious mind. The more she paid attention, the more she saw and understood.

Now, Angela—in her Whisper guise—prefers to focus on stopping minor tragedies. Saving people from walking absentmindedly out in front of a bus, for instance. In fact, she has saved hundreds of pedestrian lives in a few short years. Despite everything, she's troubled by a vision that won't come to her clearly. She worries that it's a future apocalyptic event so awful that it ranscends her normally limited prognostication horizon. Fear, the color red, and screaming are all she can see . . .

After all this time, nightmares once again trouble Angela's sleep.

Whisper is married to Valor. In the Boundless setting, they live on the West Coast of the United States, although they also are members of the Society of Seven.

Motive: Save lives

Environment: Most anywhere, usually alongside Valor

Health: 23

Damage Inflicted: Moderate wound (5 points)

Armor: 1

Movement: Short

Modifications: Speed defense, Intellect defense, and tasks related to precognition as level 8

Combat: Whisper is psychic and can see the future.

In combat, this benefit grants her the enhanced Speed defense noted, while the psychic ability itself is responsible for her enhanced Intellect defense.

Because she can sense the immediate future, she tends not to be in locations about to be flushed with poison gas, standing on a bridge that is about to pitch everyone to their death, and so on.

Except in the most extreme circumstances, Whisper doesn't attack foes. Instead, she uses her abilities to help her allies. When she does, she can ease all of a single ally's tasks by two steps.

Whisper's psychic abilities also allow her to sense associations in an object or location that may reveal past ownership or activity. If she spends a few rounds preparing, she can see distant locations if she's been there before, has a picture of or an object from that location, or knows someone there.

She can send a psychic message to anyone she knows. And she likely has other related abilities yet unexplored.

Interaction: Even though she tries not to, Whisper has a way of completing other people's sentences, for which she always profusely apologizes. She is willing to team up for an important mission, but prefers to return to her own street-level lifesaving soon thereafter.

Use: A character is pulled from the sidewalk into an open coffee shop door, right before a car jumps the curb and plows through the space where they were just standing. The character's savior is Whisper.

GM Intrusion: The character who is trying to be stealthy or is obscured in some other fashion is pointed out by name by Whisper.