Vantablack DARKNESS-CONTROLLING VILLAIN 6 (18)

Claim the Sky

Archeologist Ellen Kendall was working the Azaki ruin in the Australian Outback when she found something strange. Assuming it was contamination, she extracted a thin layer of metallic material. The substance flowed over her like a shadow, clothing her in a suit of ultimate darkness.

Ellen decided she didn't much care if the suit was ancient alien technology or some kind of solidified Dreamtime artifact, because she was keeping it. Adopting the moniker Vantablack, she launched a side hustle of theft, extortion, and, in a few cases, assassination. She strikes from the shadows, invisible even to those normally able to see in the dark.

When not wearing her suit, Ellen Kendall is level 2, archeological tasks as level 5.

The darkness Vantablack creates in an area dissipates a few rounds after she stops concentrating on maintaining it.

Motive: Wealth, excitement

Environment: Anywhere valuables can be stolen

Health: 30

Damage Inflicted: Moderate wound (6 points)

Armor: 5

Movement: Short

Modifications: Stealth as level 10 and Speed defense as level 7 due to suit of ultimate darkness

Combat: Impossible to see in the dark, Vantablack often makes her first attacks with surprise.

Her suit is deformable and regenerates itself, allowing her to attack two targets as her action with claws or short-range daggers. She can fill an area up to an immediate distance across with darkness as part of another action, or as her action fill an area up to a short distance across with darkness. If she keeps up with the latter, she can easily fill an entire shopping center with impenetrable darkness within a few minutes. Unless someone has another way of sensing their environment, those in the darkness are completely unable to see—which means that foes are unlikely to find Vantablack, let alone attack her in the dark.

If a foe seems able to deal with the darkness in some fashion, Vantablack is smart enough to retreat immediately.

Interaction: If she thinks she can escape, Vantablack may answer those who call out into the darkness she creates, gleefully identifying herself by her villainous code name.

If she goes a few days without wearing the suit, she begins to act more and more like her old archeologist self. But it has an addictive hold over her.

Use: "All units, please be apprised that he opera house has just gone completely dark. No lights, but a lot of frightened patrons, by the sound of it."

GM Intrusion: The character, blindly striking out at Vantablack, hits an allied character who also can't see.