The Traveler ENIGMATIC EXPLORER OF TIME AND SPACE 8 (24)

Claim the Sky

Born a mutant, the Traveler can explore any time and any place that exists. Where and when were they born? We know that they have lived in Hellenistic Greece, the Tokugawa Shogunate in Japan, the 1980s, and the far future, to name just a few times and places. But which of these—if any—was their starting point? We may never know. An enigmatic figure depicted on an ancient Greek frieze who looks very similar to a cloaked figure in the background of a black and white photo of several World War I soldiers? Could very well be the Traveler.

Both extremely intelligent and knowledgeable, the Traveler seems to explore just for the joy of it. And yet, quite often they stumble upon an injustice they cannot tolerate, or worse, a wrong perpetrated by someone else who shouldn't be in that time or place. The full extent of their travels and adventures will never be completely known. The heroes of the modern day have learned to see the Traveler as a resource for information, advice, and even, well, travel. On more than one occasion, the Traveler has aided heroes stranded in time or space, and has warned heroes of coming calamities in their future. (Although it's not fully understood, the Traveler seems to be able to change the past, relatively speaking. People speculate that perhaps such a concept doesn't even apply to the Traveler.)

The Traveler cannot exist in the same time or place twice, so at least when it comes to time travel, they make only large moves.

Motive: Explore all time and space

Environment: Almost anywhere in space and time

Health: 50

Damage Inflicted: Major wound (10 points)

Armor: 5

Movement: Short; infinite if stepping through space and time

Modifications: Perception, historical knowledge, and defense against effects that would blind or influence their mind as level 12

Combat: The Traveler prefers to step away from fights using their ability to instantly move through space and time, almost without limitation. If somehow prevented from doing this, they can choose to send a foe within long range to another location in space and time on a failed Intellect defense roll.

When they step into a new time and location, they automatically take on the context of that place and/or time, including gaining the ability to speak the local language, whether they travel to ancient Rome or to an alien planet in another galaxy.

They can take up to six other people with them when they travel, but they do so very rarely, preferring to remain solitary most of the time.

Interaction: The Traveler has learned an extraordinary amount in their journeys. No one knows for sure, but here's every reason to believe that they've visited prehistory, the end of Earth, and all manner of interstellar or intergalactic worlds. They're willing to share revelations with those who recognize them or seek them out, but the Traveler likes to keep certain bits of information secret for unknown reasons.

Use: As the characters prepare to take up arms against a terrible threat, the Traveler appears, apparently intending to watch.

Other Equipment: The Traveler usually carries a couple of manifest cyphers pulled from various historical ages (future and past), including a catholicon.

GM Intrusion: The character who lands a blow on the Traveler is immediately attacked by two or three chronophages.