Claim the Sky
This godlike entity is another being whose origins are obscured in the early universe, or some other universe entirely. In the modern era, she embodies sorrow, despair, and dismay and takes a female humanoid form. Merely to see her is to feel all the light go out of one's soul.
The galactic record contains many instances of a promising young civilization ending far before its prime. Many of those endings—including the ones where worlds went dark after an inconsolable native decided to end themselves and everyone else too—can be traced to a visit by Sorrow.
Sorrow moves through the multiverse in Castle Desolate, a mobile construct of ancient alien technology containing chambers filled with relics of anguish and hopelessness.
Motive: Spread despair throughout the cosmos, drowning all consciousness in unending desolation
Environment: Anywhere in the universe
Health: 100
Damage Inflicted: Major wound (12 points)
Armor: 10
Movement: Short
Combat: Sorrow prefers to avoid fighting and instead lands Castle Desolate in an out-of-the way location on her target world (or on an airless moon of that world). From there, she generates psychic waves of despondency that build over months. At first, the effect is miniscule, detectable only as a feeling of growing fatigue, a barely discernable psychic hum, and weird echoes on certain radio frequencies. But if the gradually building psychic wave is not stopped, eventually the target world succumbs, all its higher life destroyed.
If combat is forced on her, Sorrow's mere presence is dangerous to her attackers. Each round, anyone who can see her—or who is within short range of her whether they can see her or not—must succeed on an Intellect defense roll or descend one step on the damage track. A creature that would be slain by this effect (by descending a final step on the damage track) takes their own life instead. This effect happens regardless of any other action Sorrow takes, such as using her "soul burn" glare, a long-range attack that inflicts psychic damage (ignores Armor) on a failed Intellect defense roll.
If forced on the defensive, she usually retreats by having Castle Desolate move both her and itself to some other world, leaving her attackers behind.
Interaction: Sorrow can speak and understand almost any language. If engaged, she is especially clever at invoking existential talking points. After all, what is all this striving really in aid of, given that all of us, without exception, will be dead and dust? Meaning is subjective. Strip it away, and what do you have?
Use: A moon rover on the dark side of the moon sent back photos of a weird alien castle sitting on a lunar spire that wasn't there before.
Castle Desolate: level 9
GM Intrusion (group):Castle Desolate appears out of nowhere, threatening to trap two or more PCs beneath its massive bulk.