Mysteria MAGICAL TERRORIST 7 (21)

The Origin

Professional cosplayer Anna Magliorie aggressively pursued her career. Rumors swirled that some of her competitive costume contest wins followed acts of intimidation against other competitors on Anna's part. But more than costuming, Anna loved "protecting" the environment. Or at least she loved having permission to be as wild and destructive as she wished in support of a higher cause. In other words, she was no stranger to acts of violence against people or property, as long as she could rationalize the acts. Actual environmentalists strongly disagreed with her tactics, and she was banned from several conservation groups. After the Crash, Anna learned magic from an occult tome of spells she can manifest at will. Calling herself Mysteria, her ecoterrorism entered a brand-new phase. Now she summons elementals to attack infrastructure, skyscrapers, public events, or other random locations where many people are gathered. From the shadows, she uses magic to cause as much damage as possible. Though she hides her own responsibility, lately images of the various elementals she summons have been recorded and have shown up on social media.

Motive: Destruction

Environment: Almost anywhere

Health: 32

Damage Inflicted: Major wound (9 points)

Armor: 3

Movement: Short

Modifications: Resists persuasion, intimidation, and other mental influence as level 9

Combat: Two earth elementals shadow Mysteria a few feet below ground, out of sight unless she snaps her fingers. Then they rise to defend her or do whatever else she commands. With a wave of her hand, she can blast a target within long range with a mystical fire, inflicting damage on a failed Speed defense roll. Whether or not the target is hit, a fire elemental is formed from the residual flame, and does Mysteria's bidding. She can command a total of five elementals (earth and/or fire) at one time. If she spends several weeks "looking through her magical tome" (which is actually just a physical manifestation of her metahuman power), she can come up with the means to accomplish a variety of different things, including enchant several people at once to do her bidding, turn invisible, teleport a large structure, cause the earth to shake, or cause people who share an affiliation all over the world to have such strange dreams that the dreams pursue them into the waking world for a few rounds.

Interaction: Whether or not she's in her Mysteria garb (a costume for cosplay she is particularly proud of), she initially comes off as fiery and passionate. But it's soon apparent that she's closed to negotiation or compromise. If she believes something, few arguments can convince her of another point of view.

Use: The House of Nibiru has noticed that every city hosting a comic convention this month suffered some sort of strange disaster in which lives were lost. Metahuman influence is suspected. Magic is merely how Mysteria conceives of her power. But it's not actually magic (whatever that is). In fact, her power is derived from the same divergent timeline interaction powering every other metahuman in the setting.

GM Intrusion: Mysteria casts a spell that deflects or reverses the character's attack that would have otherwise been effective.