Mister Genocide 5 (15)

Early Access

Real name Alfred Webster, Mister Genocide has the ability to synthesize deadly poison from his skin. His touch, his saliva, and even his breath can kill.

Anyone who spends too much time in Mister Genocide’s presence becomes ill, even if he isn’t actively using his power. Thus, his cronies usually wear gas masks and protective clothing.

Mister Genocide has promoted himself to the head of the mob in the city where he resides and is always looking to expand his operations, sometimes at the expense of other criminals. When victims are killed by Mister Genocide’s poison, their skin and the whites of their eyes take on a bright green hue, which increases the terror that normal people feel regarding him. Even superheroes have been brought down by his toxins.

Mister Genocide sometimes teams up with Anathema, because the red mountain is the only villain who can withstand the poison that Genocide constantly emits.

Assume that Mister Genocide has two power shifts in his poison power, one in intelligence, and two in resilience. These shifts are already figured into his modifications and other stats.

Motive: Power

Environment: Anywhere crime lords congregate

Health: 15

Damage Inflicted: 5 Speed; see Combat

Armor: 1

Movement: Short

Modifications: Poison breath attack as level 7; Might and Intellect defense as level 7; tasks requiring evil genius as level 6

Combat: A foe touched by Mister Genocide must make a difficulty 7 Might defense roll or take 5 Speed damage from poison, and afterward take 2 Speed damage each round until they succeed at a Might defense roll against the poison.

Every other round, Mister Genocide can use an action to breathe out poison, affecting up to ten foes within short range. Those who fail a difficulty 7 Might defense roll take 7 Speed damage and spend their next turn helpless as they cough and gag. Unlike his touch, the inhaled poison does not inflict additional damage each round.

Mister Genocide is immune to most venoms, toxins, and poisons.

Interaction: Mister Genocide likes to kill people. He may negotiate for a while, but if there is not enough gain to be had, he might kill everyone with a breath just for the fun of watching them suffocate and turn green.

Use: Gang warfare between two criminal organizations is shooting up downtown, and many innocent bystanders caught in the crossfire end up bullet-ridden or poisoned (with green skin).

Loot: Mister Genocide carries currency equivalent to 1d6 expensive items, a manifest cypher or two, and a variety of poisoned knives, needles, and vials.

GM Intrusion: A character affected by the poison must make a second Might defense roll or fall unconscious from shock. Unconsciousness lasts until they make a non-rest recovery or are jostled awake.

Against mid-rank superheroes, increase his health to 30, his Armor to 3, and his poison damage to 8 Speed. Against high-rank superheroes, increase his health to 60, his Armor to 5, and his poison damage to 10 Speed.