Claim the Sky
Operating throughout Europe, terrorist and arch-criminal Midknight wears a suit of armor and wields a black blade. He claims his suit and sword are magical, but they are in fact high-tech artifacts created by Anton Wolf, the German weapons designer.
Sometimes Midknight partners with or even—on rare occasions—works for other villains.
Other times he works on his own projects, which include stealing valuables to finance the creation of a militia of nationalists interested in perpetrating terrorist attacks designed to inflame international distrust.
In the Boundless setting, Midknight operates mainly in Europe.
Motive: Inspire fear, cash in on resulting strife
Environment: Almost anywhere in Europe, alone or accompanied by one or two other villains
Health: 28
Damage Inflicted: Major wound (10 points)
Armor: 8
Movement: Short; very long with jet-assisted jump from armor
Modifications: Sword attacks as level 8; stealth tasks as level 8 due to armor camouflage
Combat: Midknight can fire flechettes from his black blade at two targets within long range each round. On a failed Speed defense roll, a target takes damage and must succeed on a Might defense roll or be tranquilized (and unconscious) for up to an hour, or until they successfully rouse themselves.
In melee, the powered blade's attacks ignore up to 4 points of Armor. On a hit, it inflicts damage, and, on a failed Might defense roll, the target falls one step on the damage track from the grievous wound.
The armor and blade possess various other lesser abilities. For instance, the armor has camouflage and jet-assisted jump functions, and the sword can render an area within short distance lightless (but Midknight can still see).
Interaction: Midknight will debate if he doesn't hink it will interfere with his current mission. He's reasonable on the surface, but dig in, and he is revealed as a fanatic.
Use: An attack on the UN building is laid at the feet of a foreign power. But some people suspect it was Midknight.
GM Intrusion: An attack that would have hit Midknight fails to connect because the armor releases a barrage of distracting flak at just he right moment.