Claim the Sky
Molly Anne Tynan died March 11th, 2007, one of the fatalities of an attack by Dread. She stayed that way for a full seven minutes. When her heartbeat and brain function spontaneously restarted, doctors called it a miracle. From Molly's point of view, it just took her awhile—upon finding herself floating above her body in the ER—to figure out how to get back in.
It wasn't long afterward that a new enemy of crime showed up. Able to pass through walls and other solid objects, and to ignore physical attacks and bullets, Ghostwalk scared criminals verywhere. Because in addition to being able to penetrate the deepest bunkers of evil masterminds, she also had the power to possess objects, such as the guns of said mastermind's minions, turning them upon their former owners.
When not facing down enemies, Ghostwalk sometimes possesses objects to prank her friends. Her friends are mostly not amused.
In the Boundless setting, Ghostwalk is a member of the New York-based Society of Seven.
Motive: Stand against evildoers
Environment: Almost anywhere
Health: 33
Damage Inflicted: Moderate wound (7 points)
Movement: Short; short when flying or when moving through solid objects
Modifications: Stealth as level 8; interaction tasks with ghosts and spiritual creatures as level 9
Combat: Ghostwalk can phase as part of another action. In this state, she doesn't take damage from mundane physical sources, though she takes 1 point of damage from spells and attacks that direct energy, and she takes full damage from weapons designed to affect spirits, psychic effects, and similar attacks. If Ghostwalk physically makes an attack herself, she selectively phases her hand to bypass most defenses and inflict a moderate wound (7 points) (ignores Armor). If she is being especially vicious, she also psychically attacks the target, and if the attack succeeds, the target takes an additional 4 points of Intellect damage (ignores Armor) and is stunned by fear for one round, losing their next turn as they witness visions of ghostly terror.
As her action, she can possess an object she touches, animating it so that it acts as she desires. For instance, if she animates a gun, she can make it fire (or not fire, if someone else is holding it) or fly through the air a short distance each round, moving as Ghostwalk herself can. Alternatively, she can bodily possess an object for up to about ten hours at a time, during which period her body effectively is the object.
Interaction: A character can ingratiate themselves with Ghostwalk merely by being able to discuss books they've recently read. Assuming the character isn't a villain or otherwise up to no good, Ghostwalk is more than happy to spend time discussing the merits of books across a wide spectrum of genres.
Use: The doll's head turns and utters a dire warning. Luckily, it's just Ghostwalk making an entrance.
GM Intrusion: Ghostwalk unleashes a ghostly bolt at a character within long range. If the attack hits, the character takes 7 points of Intellect damage (ignores Armor) and is stunned from fear for one round.