The Gentleman MYSTIC HERO 7 (21)

Claim the Sky

Most people who try to learn magic from books fail, because most books on the topic are new-age mumbo jumbo, desperate treatises by someone who is suffering from mental illness, or, most often, outright frauds. However, Sir Edward Wright-Hatt had better luck than most. In 1719, already a baron in the British aristocracy, he came to possess a book scribed in Latin titled Magia est Pretium, which roughly translates to "Magic Is the Price." A man of letters, Wright-Hatt studied the book and discovered powers he'd never previously dreamed of.

These days, the Gentleman shows up in times of dire need. He has forgotten more spells than most people ever learn, and he's always interested in learning more.

In the Boundless setting, the Gentleman is based in London.

Motive: Guard against the forces of mystical darkness

Health: 33

Damage Inflicted: Major wound (10 points)

Armor: 5 (base spell protection)

Movement: Short

Modifications: Magic lore as level 9

Combat: The Gentleman knows so many spells that he can create essentially any effect required to address a given situation. For example, he can make long-range attacks that burn or freeze a foe, or put them to sleep. He can increase his Armor, turn himself invisible, fly or teleport, or learn secret things from strange entities.

The Gentleman's cane is actually an intelligent artifact in its own right (level 6) that can take its own actions, including easing the Gentleman's tasks. When things are especially dire, the cane can rewind time by one round, but only once per day.

The Gentleman usually carries a few cyphers in the form of rings, cards, and small candies, which typically provide healing, sustenance, or euphoria.

Interaction: Polite to a fault, the Gentleman believes in treating everyone equitably. However, he doesn't take kindly to cads, and someone who insults his friends could find themselves transformed into a small, mean thing that creeps upon the earth.

Use: A question with a magical component comes up. Someone suggests that the Gentleman could probably provide an answer, if anyone can.

Other Equipment: The Gentleman carries a few magical trinkets, as previously indicated, as well as his cane.

The Gentleman's Cane

Level 7 artifact.

Effect Rewinds time as indicated.

Depletion: 1 in 1d6.

GM Intrusion: What seemed like a telling blow landed on the Gentleman actually hits a magical faade that shatters, revealing the Gentleman standing a few paces away.