Flat Thomas TWO DIMENSIONAL KILLER 6 (18)

The Origin

Trauma and violence are as much responsible for Flat Thomas's origin as is the Crash. Thomas Vicini was an almost-competent real estate agent. But listing properties in a seller's market in no way prepared him for understanding how to control and use his unasked-for new ability to turn himself completely flat. His first few inadvertent uses of the power resulted in a flameout, leaving him psychologically damaged.

Instead of finding help, he assuaged his pain by turning his newfound ability to slide through cracks in walls, hide by standing sideways, and slide under locked doors as a means to stalk and murder his enemies. Developing a taste for mayhem, Flat Thomas has become nothing less than a serial killer, targeting anyone who "can't take a joke" (or who he's hired to dispose of). He is without mercy or remorse.

Flat Thomas can turn his clothing and equipment as flat as himself.

Motive: Killing for the lols

Environment: Anywhere victims can be found

Health: 23

Damage Inflicted: Moderate wound (6 points)

Armor: 5

Movement: Short; short when "climbing" as a two-dimensional image on any surface

Modifications: Speed defense as level 8 if he turns himself sideways to one attacker

Combat: Flat Thomas often attacks with surprise (after having slipped into a

location through the tiniest of cracks), easing his first attack by two steps. Sometimes Flat Thomas uses weapons, including guns and knives. However, he can freely shift his hands and forearms to become as flat and sharp as a monomolecular blade, inflicting damage that cuts right through any armor that isn't made of pure force or transdimensional in nature. He can make two such "blade hand" attacks as his action.

When Thomas is completely two-dimensional, attacks against him are hindered.

Interaction: As jovial as they come, Flat Thomas may begin an encounter with a couple of ribald jokes. If characters play along, maybe sharing a few of their own, they can delay Thomas for several minutes until he decides the best joke of all would be to see the character's insides.

Use: The "painting" of a gleeful man with green skin and a purple suit winks at the PCs.

GM Intrusion: The damaged character must succeed on a Might defense roll or begin to bleed, taking 6 points of ambient damage each round until the wound is stanched or healed.