Edmund Albert Bigby 7 (21)

The Origin

Edmund is not only a veteran of US intelligence covert operations, but thanks to his recollection of the Crash one late night as he applied enhanced interrogation techniques to a ransomware suspect, he’s also a metahuman. From the government’s perspective, metahumans are a national threat, not least because no one understands how a normal person becomes a metahuman. But also because a normal person given great power, in the government’s opinion, is just asking for trouble.

But Edmund was already a known and trusted asset. He disclosed his new condition immediately to his superiors. Not long after that, he was tasked with running a covert team to locate and bring in any and all metahumans to MAD for interrogation and research. Edmund is one of a few metahuman assets that MAD employs, but also keeps a close eye on.

Edmund's codename within MAD is Agent Big.

Motive: Track down and capture metahumans

Environment: Almost anywhere, usually accompanied by a team of MAD field agents, and sometimes with Cryptid

Health: 50

Damage Inflicted: Major wound (12 points)

Armor: 2

Movement: Long

Modifications: Resist mental effects as level 12

Combat: Edmund is a crack shot with a pistol, but prefers to punch, kick, knee, or headbutt two different targets within immediate range on his turn, inflicting damage. Alternatively, he can concentrate on a single target with a roundhouse punch, easing the attack by two steps and inflicting a major wound (15 points).

Edmund usually has at least one manifest cypher that acts as a detonation he can throw a long range, affecting all targets in immediate range when it explodes. Targets take 7 points of damage and, on a failed Might defense roll, they lose the benefits of their power shifts (if any) on their next turn.

Part of the reason Edmund is so tough is because he regains 10 health each round.

Interaction: Edmund is a master of most situations, trained to deal with people politely, aggressively, or in whatever way is most likely to accomplish his goals. It’s unlikely he’d ever negotiate away a chance to collar a metahuman he has in his sights.

Use: The PCs discover an agent covertly surveilling a location they like to hang out at.

Additional Equipment: In addition to the cypher indicated, Edmund usually carries a concealed radio, a pair of binoculars that unfold from a pen, and a handful of tracking bugs he can stick on subject's vehicles so he can track their location later.

MAD field agent, typical: level 4; health 18; Armor 2; short-range enhanced taser attack inflicts 6 points of Speed damage (ignores Armor) and on failed Might defense roll (hindered) stuns target for one minute

GM Intrusion: Edmund creates a shock-wave attack by slapping his hands together, attacking all targets within short range. Those who fail a Might defense roll are stunned on their next turn, unable to act.